shadowMap - superclass: Shadow; super-superclass:MAXWrapper - classID: #(256, 0)
Constructor
shadowMap...
Properties
<shadowMap>.mapsize Integer default: 512 -- animatable; integer; Map_Size
The shadow map size in pixels
<shadowMap>.samplerange Float default: 4.0 -- animatable; float; Map_Range
The shadow map sample range
<shadowMap>.mapbias Float default: 1.0 -- animatable; float; Map_Bias
Controls the shadow map bias - the distance from the shadowing surface to the shadow.
<shadowMap>.absoluteMapBias Boolean default: false -- animatable; boolean; Absolute_Bias
When set to true, the Map bias is taken as world units. When false (relative), the bias is calculated relative to the scene size.
<shadowMap>.twoSidedShadows Boolean default: false -- animatable; boolean
When True, backfaces are not ignored when calculating shadows. Objects seen from the inside are not lit by lights from the outside. This costs a bit more render time.
When False, backfaces are ignored. Rendering is quicker, but outside lights illuminate object interiors.