3ds Max C++ API Reference
|
Classes | |
class | HWVertex |
This class is used to help with managing hardware(hw) vertex buffer. More... | |
class | HWVertexBuffer |
This is a class that lets you create a hw vertex buffer. More... | |
class | MeshVertex |
this is a class used to track mesh vertices to hw vertices. More... | |
Namespaces | |
namespace | GFX_MESH |
Enumerations | |
enum | VertexType { kPos = 1 , kNormal = 2 , kVC0 = 4 , kVC1 = 8 , kUVW0 = 16 , kUVW1 = 32 , kUVW2 = 64 , kUVW3 = 128 , kUVW4 = 256 , kUVW5 = 512 , kUVW6 = 1024 , kUVW7 = 2048 , kBinormal = 4096 , kTangent = 8192 } |
This enums list all our possible vertex components for our vertex vbuffer. More... | |
Variables | |
static const unsigned int | kMAX_COLORS = 2 |
This is the maximum number of supported vertex color channels. | |
static const unsigned int | kMAX_TEXTURES = 8 |
This is the maximum number of supported uvw mapping channels. | |