3ds Max C++ API Reference
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HWVertex.h File Reference
#include "export.h"
#include "maxheap.h"
#include "tab.h"

Classes

class  HWVertex
 This class is used to help with managing hardware(hw) vertex buffer. More...
 
class  HWVertexBuffer
 This is a class that lets you create a hw vertex buffer. More...
 
class  MeshVertex
 this is a class used to track mesh vertices to hw vertices. More...
 

Namespaces

namespace  GFX_MESH
 

Enumerations

enum  VertexType {
  kPos = 1 , kNormal = 2 , kVC0 = 4 , kVC1 = 8 ,
  kUVW0 = 16 , kUVW1 = 32 , kUVW2 = 64 , kUVW3 = 128 ,
  kUVW4 = 256 , kUVW5 = 512 , kUVW6 = 1024 , kUVW7 = 2048 ,
  kBinormal = 4096 , kTangent = 8192
}
 This enums list all our possible vertex components for our vertex vbuffer. More...
 

Variables

static const unsigned int kMAX_COLORS = 2
 This is the maximum number of supported vertex color channels.
 
static const unsigned int kMAX_TEXTURES = 8
 This is the maximum number of supported uvw mapping channels.