3ds Max C++ API Reference
|
#include "../ifnpub.h"
#include "../Graphics/FragmentGraph/ViewFragment.h"
#include "IInteractiveRenderer.h"
#include "IActiveShadeFragmentManager.h"
Classes | |
class | IActiveShadeFragmentManager2 |
The IActiveShadeFragmentManager2 class is used to control the ActiveShade fragment (in-viewport ActiveShade) and extends IActiveShadeFragmentManager. More... | |
Namespaces | |
namespace | MaxSDK |
Macros | |
#define | IACTIVE_SHADE_VIEWPORT_MANAGER_INTERFACE_2 Interface_ID(0x66c54933, 0x68955573) |
Used to retrieve a pointer to an instance of a global class that implements the IActiveShadeFragmentManager2 interface. | |
#define IACTIVE_SHADE_VIEWPORT_MANAGER_INTERFACE_2 Interface_ID(0x66c54933, 0x68955573) |
Used to retrieve a pointer to an instance of a global class that implements the IActiveShadeFragmentManager2 interface.