3ds Max C++ API Reference
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ISubMap.h File Reference
#include "../MaxHeap.h"
#include "../CoreExport.h"
#include "../strclass.h"

Classes

class  ISubMap
 

Macros

#define MAPSLOT_TEXTURE   0
 A slot that holds a texture map.
 
#define MAPSLOT_ENVIRON   1
 Generate UVW on-the-fly using view vector, default to spherical.
 
#define MAPSLOT_DISPLACEMENT   2
 Displacement maps: a type of texture map.
 
#define MAPSLOT_BACKGROUND   3
 Background maps: generate UVW on-the-fly using view vector, default to screen.