3ds Max C++ API Reference
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#include "GraphicsExport.h"
#include "BaseMaterialHandle.h"
#include "../Materials/Mtl.h"
#include "../maxTypes.h"
Namespaces | |
namespace | MaxSDK |
namespace | MaxSDK::Graphics |
namespace | MaxSDK::Graphics::MaterialConversionHelper |
MaterialConversionHelper is a class to convert from a 3ds Max material (Mtl class) into a Viewport material (BaseMaterialHandle class) This viewport material can be assigned with : | |
Functions | |
MaxGraphicsObjectAPI BaseMaterialHandle | ConvertMaxToNitrousMaterial (Mtl &mtl, TimeValue t, bool bRealisticMode) |
Convert a 3ds Max Mtl into a viewport BaseMaterialHandle. | |
MaxGraphicsObjectAPI bool | GetNitrousMaterialFromPhysicalMaterialPreset (BaseMaterialHandle &outBaseMaterialHandle, const MSTR &presetName, TimeValue t, bool bRealisticMode) |
Create a viewport BaseMaterialHandle from a Physical material preset. | |