3ds Max C++ API Reference
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#include "export.h"
#include "maxheap.h"
#include "baseinterface.h"
#include "ipipelineclient.h"
#include "geom/bitarray.h"
#include "geom/box3.h"
Classes | |
class | MeshNormalFace |
See Also: class MeshNormalSpec This class is used to store specified normal information for a particular face in a Mesh. More... | |
class | MeshNormalSpec |
This class is an interface used to store user-specified normals (such as those created in the Edit Normals modifier). More... | |
Macros | |
#define | MESH_NORMAL_SPEC_INTERFACE Interface_ID(0xa4e770b, 0x47aa3cf9) |
#define | MESH_NORMAL_NORMALS_BUILT 0x01 |
#define | MESH_NORMAL_NORMALS_COMPUTED 0x02 |
#define | MESH_NORMAL_DISPLAY_HANDLES 0x04 |
#define | MESH_NORMAL_FACE_ANGLES 0x08 |
#define | MESH_NORMAL_MODIFIER_SUPPORT 0x20 |
#define | MESH_NORMAL_LENGTH_DEFAULT 10.0f |
#define MESH_NORMAL_SPEC_INTERFACE Interface_ID(0xa4e770b, 0x47aa3cf9) |
#define MESH_NORMAL_NORMALS_BUILT 0x01 |
#define MESH_NORMAL_NORMALS_COMPUTED 0x02 |
#define MESH_NORMAL_DISPLAY_HANDLES 0x04 |
#define MESH_NORMAL_FACE_ANGLES 0x08 |
#define MESH_NORMAL_MODIFIER_SUPPORT 0x20 |
#define MESH_NORMAL_LENGTH_DEFAULT 10.0f |