3ds Max C++ API Reference
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NormalMappingManager.h File Reference
#include "../ifnpub.h"

Classes

class  INormalMappingManager
 This interface manages the normal mapping modes that can affect how 3ds Max calculates/interprets the tangent/binormal(bitangent) in vertex/pixel shading level during baking/rendering. More...
 

Namespaces

namespace  MaxSDK
 
namespace  MaxSDK::Graphics
 

Macros

#define NORMALMAPPINGMGR_INTERFACE   Interface_ID(0x35612d76, 0x154f79ea)
 

Enumerations

enum  NormalBumpMode { NB_3dsMax = 0 , NB_Maya , NB_DirectX , NB_MikkT }
 
enum  TangentBasisMode { kPerpendicularToFaceNormal = 0 , kPerpendicularToVertexNormal , kMikkT }
 

Macro Definition Documentation

◆ NORMALMAPPINGMGR_INTERFACE

#define NORMALMAPPINGMGR_INTERFACE   Interface_ID(0x35612d76, 0x154f79ea)