3ds Max C++ API Reference
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Classes | |
class | IPhyVertexExport |
class | IPhyRigidVertex |
class | IPhyBlendedRigidVertex |
class | IPhyContextExport |
class | IPhysiqueExport |
class | IPhyDeformableOffsetVertex |
class | IPhyVertexImport |
class | IPhyRigidVertexImport |
class | IPhyBlendedRigidVertexImport |
class | IPhyContextImport |
class | IPhysiqueImport |
class | IPhyFloatingVertex |
Macros | |
#define | PHYExport __declspec( dllimport ) |
#define | I_PHYINTERFACE 0x00100100 |
#define | I_PHYEXPORT 0x00100100 |
#define | I_PHYIMPORT 0x00100101 |
#define | MATRIX_RETURNED 0 |
#define | NODE_NOT_FOUND 1 |
#define | NO_MATRIX_SAVED 2 |
#define | INVALID_MOD_POINTER 3 |
#define | CURRENT_VERSION 313 |
#define | PHYSIQUE_CLASS_ID_A 0x00100 |
#define | PHYSIQUE_CLASS_ID_B 0x00000 |
#define | RIGID_TYPE 1 |
#define | DEFORMABLE_TYPE 2 |
#define | BLENDED_TYPE 4 |
#define | FLOATING_TYPE 8 |
#define | RIGID_NON_BLENDED_TYPE (RIGID_TYPE) |
#define | DEFORMABLE_NON_BLENDED_TYPE (DEFORMABLE_TYPE) |
#define | RIGID_BLENDED_TYPE (RIGID_TYPE | BLENDED_TYPE) |
#define | DEFORMABLE_BLENDED_TYPE (DEFORMABLE_TYPE | BLENDED_TYPE) |
#define PHYExport __declspec( dllimport ) |
#define I_PHYINTERFACE 0x00100100 |
#define I_PHYEXPORT 0x00100100 |
#define I_PHYIMPORT 0x00100101 |
#define MATRIX_RETURNED 0 |
#define NODE_NOT_FOUND 1 |
#define NO_MATRIX_SAVED 2 |
#define INVALID_MOD_POINTER 3 |
#define CURRENT_VERSION 313 |
#define PHYSIQUE_CLASS_ID_A 0x00100 |
#define PHYSIQUE_CLASS_ID_B 0x00000 |
#define RIGID_TYPE 1 |
#define DEFORMABLE_TYPE 2 |
#define BLENDED_TYPE 4 |
#define FLOATING_TYPE 8 |
#define RIGID_NON_BLENDED_TYPE (RIGID_TYPE) |
#define DEFORMABLE_NON_BLENDED_TYPE (DEFORMABLE_TYPE) |
#define RIGID_BLENDED_TYPE (RIGID_TYPE | BLENDED_TYPE) |
#define DEFORMABLE_BLENDED_TYPE (DEFORMABLE_TYPE | BLENDED_TYPE) |