3ds Max C++ API Reference
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TextureMapIndexConstants.h File Reference

Macros

#define ID_AM   0
 Ambient.
 
#define ID_DI   1
 Diffuse.
 
#define ID_SP   2
 Specular.
 
#define ID_SH   3
 Glossiness (Shininess in 3ds Max release 2.0 and earlier)
 
#define ID_SS   4
 Specular Level (Shininess strength in 3ds Max release 2.0 and earlier)
 
#define ID_SI   5
 Self-illumination.
 
#define ID_OP   6
 Opacity.
 
#define ID_FI   7
 Filter color.
 
#define ID_BU   8
 Bump.
 
#define ID_RL   9
 Reflection.
 
#define ID_RR   10
 Refraction.
 
#define ID_DP   11
 Displacement.
 
#define NTEXMAPS   12