3ds Max C++ API Reference
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Macros | |
#define | ID_AM 0 |
Ambient. | |
#define | ID_DI 1 |
Diffuse. | |
#define | ID_SP 2 |
Specular. | |
#define | ID_SH 3 |
Glossiness (Shininess in 3ds Max release 2.0 and earlier) | |
#define | ID_SS 4 |
Specular Level (Shininess strength in 3ds Max release 2.0 and earlier) | |
#define | ID_SI 5 |
Self-illumination. | |
#define | ID_OP 6 |
Opacity. | |
#define | ID_FI 7 |
Filter color. | |
#define | ID_BU 8 |
Bump. | |
#define | ID_RL 9 |
Reflection. | |
#define | ID_RR 10 |
Refraction. | |
#define | ID_DP 11 |
Displacement. | |
#define | NTEXMAPS 12 |