3ds Max C++ API Reference
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UpdateDisplayContext.h File Reference
#include "Types.h"
#include "GraphicsExport.h"
#include "MaterialRequiredStreams.h"
#include "../MaxHeap.h"
#include "../maxtypes.h"

Classes

class  UpdateDisplayContext
 This class contains all information that will be passed to IObjectDisplay::UpdateDisplay and will be used by plugin to update its display data. More...
 

Namespaces

namespace  MaxSDK
 
namespace  MaxSDK::Graphics
 

Enumerations

enum  ObjectComponentRequirement {
  ObjectComponentSolidMesh = 0x00000001 , ObjectComponentWireframe = 0x00000002 , ObjectComponentVertexTicks = 0x00000004 , ObjectComponentDiagonal = 0x00000008 ,
  ObjectComponentSelected = 0x00000010 , ObjectComponentUnselected = 0x00000020 , ObjectComponentBackfaceCull = 0x00000040 , ObjectComponentVertexColorSoftSelection = 0x00000080
}
 This enum contains flags that can be combined together to specify which part is required by the node when updating render items. More...