3ds Max C++ API Reference
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BitArray Class Reference

#include <bitarray.h>

Classes

class  NumberSetProxy
 

Public Member Functions

 BitArray ()
 
 BitArray (int n)
 
 BitArray (const BitArray &b)
 
 ~BitArray ()
 
void SetSize (int n, int save=0)
 
int GetSize () const
 
void ClearAll ()
 
void SetAll ()
 
void Set (int i)
 
void Clear (int i)
 
void Set (int i, int b)
 
__forceinline int operator[] (int i) const
 
bool IsEmpty () const
 
bool AnyBitSet () const
 
NumberSetProxy NumberSet () const
 
void Compress ()
 
void Expand ()
 
void Reverse (bool keepZero=false)
 
void Rotate (int direction, int count)
 
void Shift (int direction, int count, int where=0)
 
void EnumSet (BitArrayCallback &cb)
 
void DeleteSet (BitArray &dset, int mult=1)
 
void DeleteSetAndResize (const BitArray &dset, int mult=1)
 
UTILGEOMEXPORT IOResult Save (ISave *isave)
 
UTILGEOMEXPORT IOResult Load (ILoad *iload)
 
bool operator== (const BitArray &b) const
 
BitArrayoperator= (const BitArray &b)
 
BitArrayoperator&= (const BitArray &b)
 
BitArrayoperator|= (const BitArray &b)
 
BitArrayoperator^= (const BitArray &b)
 
BitArray operator& (const BitArray &) const
 
BitArray operator| (const BitArray &) const
 
BitArray operator^ (const BitArray &) const
 
BitArray operator~ () const
 
void Swap (BitArray &other)
 Swap the contents of two bitarrays.
 

Friends

class NumberSetProxy
 

Detailed Description

See also
Template Class Tab, Class BitArrayCallback.

Description:
This class allows the developer to define a set of bit flags that may be treated as a virtual array and are stored in an efficient manner. The class has methods to set, clear and return the i-th bit, resize the BitArray, etc. All methods are implemented by the system.

Constructor & Destructor Documentation

◆ BitArray() [1/3]

BitArray ( )
inline
Remarks
Default constructor. Sets the number of bits to 0.
204 {
205 bits = nullptr;
206 numBits = 0;
207 BitArrayAllocated();
208 }
uint64_t * bits
Definition: bitarray.h:69

◆ BitArray() [2/3]

BitArray ( int  n)
inline
Remarks
Constructor.
Parameters:
int i

The size of the BitArray in bits.
214 {
215 assert(n >= 0);
216 if (n < 0)
217 {
218 n = 0;
219 }
220 if (UseLocalBits(n))
221 {
222 numBits = n;
223 localBits = 0;
224
225 BitArrayAllocated();
226 }
227 else
228 {
229 CreateBitArrayImpl(n);
230 }
231 }
uint64_t localBits
Definition: bitarray.h:72
#define assert(expr)
Definition: assert1.h:82

◆ BitArray() [3/3]

BitArray ( const BitArray b)
inline
Remarks
Constructor. Duplicates the BitArray passed.
Parameters:
const BitArray& b

The BitArray to duplicate.
237 {
238 if (b.UseLocalBits())
239 {
240 localBits = b.localBits;
241 numBits = b.numBits;
242
243 BitArrayAllocated();
244 }
245 else
246 {
247 SetBitsFromImpl(b);
248 }
249 }
float float b
Definition: texutil.h:51

◆ ~BitArray()

~BitArray ( )
inline
252 {
253 if (!UseLocalBits())
254 FreeBitsImpl();
255 else
256 BitArrayDeallocated();
257 }

Member Function Documentation

◆ SetSize()

void SetSize ( int  n,
int  save = 0 
)
Remarks
Sets the number of bits used.
Parameters
n- The number of bits in to be in the array. If this value is a negative number, or equal to the current size of the BitArray then nothing will happen.
save- If passed as 1, the old bit values will be preserved when the array is resized.

◆ GetSize()

int GetSize ( ) const
inline
Remarks
Returns the size of the bit array in bits.
267 {
268 return numBits;
269 }

◆ ClearAll()

void ClearAll ( )
inline
Remarks
Clears all the bits in the array (sets them to 0).
273 {
274 if (UseLocalBits())
275 {
276 localBits = 0;
277 }
278 else
279 {
280 ClearAllImpl();
281 }
282 }

◆ SetAll()

void SetAll ( )
inline
Remarks
Sets all the bits in the array to 1.
286 {
287 if (UseLocalBits())
288 {
289 localBits = BitMask(numBits) - 1;
290 }
291 else
292 {
293 SetAllImpl();
294 }
295 }

◆ Set() [1/2]

void Set ( int  i)
inline
Remarks
Set the i-th bit to 1.
Parameters
i- The array index of the bit to set.
300 {
301 assert(i > -1 && i < numBits);
302 if ((i > -1) && (i < numBits))
303 {
304 if (UseLocalBits())
305 {
306 localBits |= BitMask(i);
307 }
308 else
309 {
310 bits[i >> NSHIFT] |= BitMask(i & BITS_PER_DWORD_PTR_MASK);
311 }
312 }
313 }

◆ Clear()

void Clear ( int  i)
inline
Remarks
Sets the i-th bit to 0.
Parameters:
int i

The array index of the bit to clear.
320 {
321 assert(i > -1 && i < numBits);
322 if ((i > -1) && (i < numBits))
323 {
324 if (UseLocalBits())
325 {
326 localBits &= ~BitMask(i);
327 }
328 else
329 {
330 bits[i >> NSHIFT] &= ~BitMask(i & BITS_PER_DWORD_PTR_MASK);
331 }
332 }
333 }

◆ Set() [2/2]

void Set ( int  i,
int  b 
)
inline
Remarks
Set the i-th bit to b.
Parameters
i- The index of the bit to set.
b- The value to set, either 1 or 0.
339 {
340 b ? Set(i) : Clear(i);
341 }
void Clear(int i)
Definition: bitarray.h:319
Definition: objectsets.h:17

◆ operator[]()

__forceinline int operator[] ( int  i) const
inline
Remarks
Gets the i-th bit.
Parameters
i- The index of the bit. If the index is a negative or bigger than the array size, it returns 0
346 {
347 assert(i > -1);
348 assert(i < numBits);
349 if ((i > -1) && (i < numBits))
350 return UseLocalBits() ? (localBits & BitMask(i) ? 1 : 0) : GetBit(i);
351 else
352 return 0;
353 }

◆ IsEmpty()

bool IsEmpty ( ) const
inline
Remarks
Returns true if no bits are set; otherwise false. This method is much faster than checking if NumberSet() returns 0.
358 {
359 return UseLocalBits() ? !localBits : IsEmptyImpl();
360 }

◆ AnyBitSet()

bool AnyBitSet ( ) const
inline
362 {
363 return !IsEmpty();
364 }
bool IsEmpty() const
Definition: bitarray.h:357

◆ NumberSet()

NumberSetProxy NumberSet ( ) const
inline
Remarks
how many bits are 1's? use IsEmpty() for faster checks
Returns
Returns a proxy object which can optimize client code depending on the type of access required (ie: != 0 would call IsEmpty(), etc)
370 {
371 return NumberSetProxy(*this);
372 }
friend class NumberSetProxy
Definition: bitarray.h:199

◆ Compress()

void Compress ( )
Remarks
This is not currently implemented and is reserved for future use.

◆ Expand()

void Expand ( )
Remarks
This is not currently implemented and is reserved for future use.

◆ Reverse()

void Reverse ( bool  keepZero = false)
Remarks
Reverses the bits in the BitArray.
Parameters:
BOOL keepZero = FALSE

If TRUE the zero bit is kept where it is.

◆ Rotate()

void Rotate ( int  direction,
int  count 
)
Remarks
Rotates the bits in the BitArray (with wraparound).
Parameters:
int direction

The direction to rotate.

int count

The number of bits to rotate.

◆ Shift()

void Shift ( int  direction,
int  count,
int  where = 0 
)
Remarks
Shifts the bits in the BitArray (without wraparound).
Parameters:
int direction

One of the following values:

LEFT_BITSHIFT

RIGHT_BITSHIFT

int count

The number of bits to shift.

int where=0

This indicates where the shift will begin. For example, if you have a BitArray containing: 10101010

and you Shift(LEFT_BITSHIFT, 1, 4) you'll get: 10100100

All the bits from 4 to 8 are shifted one bit left, with zeroes shifted in from the right. The first bit affected is the where bit. If you leave off the where parameter you'd get the usual: 01010100

The RIGHT_BITSHIFT starts at that bit; it is unaffected because the operation proceeds to the right: 10101010.

Shift(RIGHT_BITSHIFT, 1, 4) results in: 10101101.

◆ EnumSet()

void EnumSet ( BitArrayCallback cb)
Remarks
This method is used to enumerate all the elements that have a "1" value, and call the callback proc() with the index of the element.
Parameters:
BitArrayCallback &cb

The callback object whose proc() method is called.

◆ DeleteSet()

void DeleteSet ( BitArray dset,
int  mult = 1 
)
Remarks
This method allows you to delete a selection of elements from this BitArray. This is useful, for instance, if you're deleting a set of vertices from a mesh and wish to keep the vertSel and vertHide arrays up to date.
Parameters:
BitArray & dset

This is a bit array which represents which elements should be deleted. Typically (if mult==1) dset will have the same size as (this).

int mult=1

This is a multiplier which indicates how many elements in (*this) are deleted for each entry in dset. For instance, when deleting faces in a mesh, you also need to delete the corresponding edge selection data. Since edgeSel[f*3], edgeSel[f*3+1], and edgeSel[f*3+2] correspond to face f, you'd use mult=3:

If the bit array has more values than correspond to the size of dset, the extra values will be retained at the end after deleting. The alternate method 'DeleteSetAndResize' will remove the extra values by resizing if needed.

faceSel.DeleteSet (fdel);

edgeSel.DeleteSet (fdel, 3);

◆ DeleteSetAndResize()

void DeleteSetAndResize ( const BitArray dset,
int  mult = 1 
)

◆ Save()

UTILGEOMEXPORT IOResult Save ( ISave isave)
Remarks
Save and Load are only forward declared in this header! If you need to use Save or Load, you must link with maxutil, which is where these methods are implemented. This way, geom.dll is independent from maxsdk.

◆ Load()

UTILGEOMEXPORT IOResult Load ( ILoad iload)
Remarks
Save and Load are only forward declared in this header! If you need to use Save or Load, you must link with maxutil, which is where these methods are implemented. This way, geom.dll is independent from maxsdk.

◆ operator==()

bool operator== ( const BitArray b) const
inline
Remarks
This operator is available in release 3.0 and later only.

Comparison operator.
Parameters:
const BitArray& b

The BitArray to compare with this one.
Returns
true if the BitArrays are 'equal' (same size and same bits set); otherwise false.
462 {
463 return (numBits == b.numBits) && (UseLocalBits() ? (localBits == b.localBits) : CompareBitsImpl(b));
464 }

◆ operator=()

BitArray & operator= ( const BitArray b)
Remarks
Assignment operator.

◆ operator&=()

BitArray & operator&= ( const BitArray b)
Remarks
AND= this BitArray with the specified BitArray.

◆ operator|=()

BitArray & operator|= ( const BitArray b)
Remarks
OR= this BitArray with the specified BitArray.

◆ operator^=()

BitArray & operator^= ( const BitArray b)
Remarks
XOR= this BitArray with the specified BitArray.

◆ operator&()

BitArray operator& ( const BitArray ) const
Remarks
AND two BitArrays

◆ operator|()

BitArray operator| ( const BitArray ) const
Remarks
OR two BitArrays

◆ operator^()

BitArray operator^ ( const BitArray ) const
Remarks
XOR two BitArrays

◆ operator~()

BitArray operator~ ( ) const
inline
Remarks
Unary NOT function
489 {
490 return UseLocalBits() ? BitArray(~localBits, numBits, true) : OperatorNotImpl();
491 }
BitArray()
Definition: bitarray.h:203

◆ Swap()

void Swap ( BitArray other)

Swap the contents of two bitarrays.

This is an efficient way of transfering the contents of a temporary bitarray object into a more permanent instance, such as a data member. For instance:

{
BitArray tmp(size);
// do something with tmp...
m_MyBitArray.Swap(tmp);
}
Definition: bitarray.h:59

would be more efficient than using operator= in this case.

Parameters
[in,out]otherThe contents of 'other' will be swaped with the contents of 'this'

Friends And Related Function Documentation

◆ NumberSetProxy

friend class NumberSetProxy
friend

Member Data Documentation

◆ bits

uint64_t* bits

◆ localBits

uint64_t localBits