3ds Max C++ API Reference
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IBipDriver10 Class Referenceabstract

Interface into the biped driver controller for Max 10. More...

#include <Biped10Api.h>

+ Inheritance diagram for IBipDriver10:

Public Types

enum  { kRETARGET_NONE =1 , kRETARGET_HEIGHT =2 , kRETARGET_LIMB =3 }
 
enum  { kSAVE_NONE =0 , kSAVE_AUTOMATIC =1 , kSAVE_SPECIFIED =2 }
 
enum  { kLOAD_NONE =0 , kLOAD_ALL =1 , kLOAD_SPECIFIED =2 }
 

Public Member Functions

Xtras

Xtras are extra FK appendages on a biped.

You can have a maximum of MAXXTRAS Xtras. The following functions may be used to create, delete, and modify biped Xtras, and to paste Xtra copies.

virtual INodeCreateXtra (int nlinks, const MCHAR *name)=0
 Creates an Xtra with the specified number of links and base name.

 
virtual INodeCreateXtraOpposite (INode &xtra, bool doChildren)=0
 Creates Xtras which are the opposite of the specified Xtra and its children, if desired.
 
virtual INodeGetXtraOpposite (INode &xtra)=0
 Gets the opposite Xtra.
 
virtual bool DeleteXtra (INode &xtraBase)=0
 Deletes an Xtra.
 
virtual bool AttachXtra (INode &xtraBase, INode &parent)=0
 Attaches an Xtra to a parent.
 
virtual void SetXtraName (INode &xtraBase, const MCHAR *name)=0
 Sets the base name of an Xtra, and uses that to set the names of all the nodes in the Xtra.

 
virtual const MCHARGetXtraName (INode &xtraBase)=0
 Gets the base name of an Xtra.
 
virtual bool PastePostureToXtras (IBipedCopy *CP, INodeTab &nodes, int KeyPasteType)=0
 Pastes a copy of an Xtra posture onto each Xtra in the tab.
 
virtual bool PasteTrackToXtras (IBipedCopy *CP, INodeTab &nodes)=0
 Pastes a copy of an Xtra track onto each Xtra in the tab.
 
Animation Layer I/O

The following functions may be used to load and save layers as BIP files.

virtual bool SaveBipedAnimationLayer (const MCHAR *fname, int layerIndex)=0
 Saves a single layer of a biped animation.
 
virtual bool LoadBipedAnimationLayer (const MCHAR *fname, int layerIndex)=0
 Loads a BIP file into a single layer of a biped animation.
 
virtual bool SaveBipedBaseAnimationLayer (const MCHAR *fname, int saveMaxObjects, INodeTab *maxObjects, int saveControllers, Tab< SaveSubAnimInfo > *controllers)=0
 Saves the base layer of a biped animation.
 
virtual bool LoadBipedBaseAnimationLayer (const MCHAR *fname, BOOL MatchFile, BOOL ZeroFootHeight, BOOL promptForDuplicates, int retargetType, BOOL scaleIKObjectSize, int loadMaxObjects, Tab< const MCHAR * > *maxObjectNames, int loadControllers, Tab< LoadSubAnimInfo > *controllers)=0
 Loads a BIP file into the base layer of a biped animation.
 
- Public Member Functions inherited from IBipDriver9
virtual void StartSettingBipedKeys ()=0
 Function for specifying that we will be setting a group of biped keys.
 
virtual void StopSettingBipedKeys ()=0
 Function for specifying that we will are done setting a group of biped keys.
 
virtual void SetBipedTM (TimeValue t, Matrix3 &mat, int id, int link)=0
 Function for setting world transforms on a biped.
 
virtual void SetBipedLocalRotation (TimeValue t, Quat &q, int id, int link)=0
 Function for setting local biped rotation values.
 
- Public Member Functions inherited from IBipDriver8
virtual void RefreshBipedUI ()=0
 Updates the biped user interface.
 
virtual IMixer8GetMixer8 ()=0
 Get the new mixer interface for max 8 that supports max objects.
 
virtual bool GetEulerActive (const int id)=0
 Gets whether or not a biped track is euler.
 
virtual int GetEulerOrder (const int id)=0
 Gets the euler order of a biped track.
 
virtual bool SetEulerActive (int id, int eulerOrder)=0
 Sets a biped track to euler with the specified euler order.
 
virtual bool SetQuaternionActive (int id)=0
 Sets a biped track to quaternion.
 
virtual bool SetEulerOrder (int id, int eulerOrder)=0
 Sets a biped track to the specified euler order.
 
virtual bool IsComLocked ()=0
 Queries the locked state of the com.
 
virtual void LockCom (bool lock)=0
 Locks or unlocks the com.
 
virtual bool GetTwist () const =0
 Queries the state of Twists for this biped.
 
virtual void SetTwist (bool enable)=0
 Enables or disables the twists for this biped.
 
virtual float GetTwistBias (int twisttrack) const =0
 Gets the twist bias for the specified twist track of this biped.
 
virtual void SetTwistBias (int twisttrack, float bias)=0
 Sets the twist bias for the specified twist track of this biped.
 
virtual int NumTwistPoses (int keytrack)=0
 Queries the number of twist poses for the specified limb.
 
virtual bool CreateTwistPose (int keytrack)=0
 Creates a new arm or leg twist pose, and appends it the the existing poses.
 
virtual bool SetTwistPose (int keytrack, int index)=0
 Sets an existing arm or leg twist pose.
 
virtual bool DeleteTwistPose (int keytrack, int index)=0
 Deletes an arm or leg twist pose.
 
virtual void SetDefaultTwistPoses (int keytrack)=0
 Sets the arm or leg twist poses to the default poses.
 
virtual bool SetTwistPoseName (int keytrack, int index, const MCHAR *name)=0
 Sets the name of an arm or leg twist pose.
 
virtual bool SetTwistPoseTwist (int keytrack, int index, float twist)=0
 Sets the twist value of an arm or leg twist pose.
 
virtual bool SetTwistPoseBias (int keytrack, int index, float bias)=0
 Sets the bias value of an arm or leg twist pose.
 
virtual const MCHARGetTwistPoseName (int keytrack, int index)=0
 Returns the name of an arm or leg twist pose.
 
virtual float GetTwistPoseTwist (int keytrack, int index)=0
 Returns the twist value of an arm or leg twist pose.
 
virtual float GetTwistPoseBias (int keytrack, int index)=0
 Returns the bias value of an arm or leg twist pose.
 
virtual void SetLimbToTwistPose (int keytrack, int index, bool opposite)=0
 Updates the limb to match an arm or leg twist pose.
 
virtual int LoadFigNoTwists (const MCHAR *fname, BOOL redraw=false, BOOL msgs=false)=0
 Loads a figure file without loading the twist poses stored in the file.
 
virtual int LoadFigJustTwists (const MCHAR *fname, BOOL redraw=false, BOOL msgs=false)=0
 Loads only the twist poses from a figure file.
 
virtual void ZeroTwist (int keytrack)=0
 Zeros out the twist for the specified track of this biped.
 
virtual void ZeroAll (int keytrack)=0
 Zeros out all the angles for all the links of the specified track of this biped.
 
virtual void SmoothTwist (int keytrack, float bias)=0
 Smooths the twist between the first and last link of the specified track of this biped.
 
virtual int NumCopyCollections () const =0
 Queries the number of copy collections.
 
virtual ICopyCollectionGetCopyCollection (int index) const =0
 Gets a copy collection.
 
virtual ICopyCollectionGetCopyCollection (const MCHAR *name, int *index) const =0
 Gets a copy collection.
 
virtual ICopyCollectionCreateCopyCollection (const MCHAR *colname)=0
 Creates a copy collection.
 
virtual bool DeleteCopyCollection (int index)=0
 Deletes a copy collection.
 
virtual void DeleteAllCopyCollections ()=0
 Deletes all copy collections.
 
virtual IBipedCopyCopyBipPosture (ICopyCollection *ICC, INodeTab *nodes, int snapshottype)=0
 Copies the posture of the specified parts of this biped.
 
virtual IBipedCopyCopyBipPose (ICopyCollection *ICC, int snapshottype)=0
 Copies the biped's pose.
 
virtual IBipedCopyCopyBipTrack (ICopyCollection *ICC, INodeTab *nodes, int snapshottype)=0
 Copies the animation of the specified parts of this biped.
 
virtual bool PasteBipPosture (IBipedCopy *CP, bool opposite, int KeyPasteType, bool Hor, bool Ver, bool Trn, bool ByVel)=0
 Pastes a posture onto this biped.
 
virtual bool PasteBipPose (IBipedCopy *CP, bool opposite, int KeyPasteType, bool Hor, bool Ver, bool Trn, bool ByVel)=0
 Pastes a pose onto this biped.
 
virtual bool PasteBipTrack (IBipedCopy *CP, bool opposite, bool Hor, bool Ver, bool Trn)=0
 Pastes a track onto this biped.
 
- Public Member Functions inherited from IBipDriver
virtual ~IBipDriver ()
 
virtual void SetTrackSelection (int track)=0
 
virtual int GetTrackSelection ()=0
 
virtual void SaveBipFileDlg ()=0
 
virtual void LoadBipFileDlg ()=0
 
virtual int SaveFigfile (const MCHAR *fname)=0
 
virtual int SaveStpfile (const MCHAR *fname)=0
 
virtual int SaveBipfile (const MCHAR *fname, BOOL SaveListCntrls, BOOL SaveMaxObjects, Tab< SaveSubAnimInfo > *selectedControlers=NULL, Tab< INode * > *selectedNodes=NULL)=0
 
virtual int SaveBipfileSegment (const MCHAR *filenamebuf, int StartSeg, int EndSeg, int SegKeyPerFrame, BOOL SaveListCntrls, BOOL SaveMaxObjects, Tab< SaveSubAnimInfo > *selectedControlers=NULL, Tab< INode * > *selectedNodes=NULL)=0
 
virtual int LoadFigfile (const MCHAR *fname, BOOL redraw=false, BOOL msgs=false)=0
 
virtual int LoadBipStpfile (const MCHAR *fname, BOOL redraw, BOOL msgs, BOOL MatchFile=false, BOOL ZeroHgt=false, BOOL loadMaxObjects=false, BOOL promptForDuplicates=false, BOOL retargetHeight=false, BOOL retargetLimbSizes=false, BOOL scaleIKObjectSize=false, BOOL loadSubAnimControllers=false, Tab< const MCHAR * > *selectedNodes=NULL, Tab< LoadSubAnimInfo > *selectedControllers=NULL)=0
 
virtual int LoadMocapfile (const MCHAR *fname, BOOL redraw=false, BOOL msgs=false, BOOL prompt=false)=0
 
virtual BOOL IsCreating ()=0
 
virtual void BeginModes (DWORD modes, int redraw=TRUE)=0
 
virtual void EndModes (DWORD modes, int redraw=TRUE)=0
 
virtual DWORD GetActiveModes ()=0
 
virtual BOOL CanSwitchMode (DWORD mode)=0
 
virtual void ConvertToFreeForm (bool keyPerFrame=false)=0
 
virtual void ConvertToFootSteps (bool keyPerFrame=false, bool flattenToZ=true)=0
 
virtual DWORD GetDisplaySettings ()=0
 
virtual void SetDisplaySettings (DWORD disp)=0
 
virtual BOOL DoDisplayPrefDlg (HWND hParent)=0
 
virtual int GetBodyType ()=0
 
virtual void SetBodyType (int bodytype)=0
 
virtual int GetDynamicsType ()=0
 
virtual void SetDynamicsType (int dyn)=0
 
virtual float GetGravAccel ()=0
 
virtual void SetGravAccel (float grav)=0
 
virtual const MCHARGetRootName ()=0
 
virtual void SetRootName (const MCHAR *rootname, bool incAll=true)=0
 
virtual BOOL GetAdaptLocks (int id)=0
 
virtual void SetAdaptLocks (int id, BOOL onOff)=0
 
virtual BOOL GetSeparateTracks (int id)=0
 
virtual void SeparateTracks (int id, BOOL separate)=0
 
virtual void SetBodySpaceNeckRotation (BOOL val)=0
 
virtual BOOL GetBodySpaceNeckRotation ()=0
 
virtual BOOL GetHasArms ()=0
 
virtual void SetHasArms (BOOL arms)=0
 
virtual int GetNumLinks (int keytrack)=0
 
virtual void SetNumLinks (int keytrack, int n)=0
 
virtual int GetNumFingers ()=0
 
virtual void SetNumFingers (int n)=0
 
virtual int GetNumToes ()=0
 
virtual void SetNumToes (int n)=0
 
virtual float GetAnkleAttach ()=0
 
virtual void SetAnkleAttach (float aa)=0
 
virtual float GetHeight ()=0
 
virtual void SetHeight (float h, BOOL KeepFeetOnGround=TRUE)=0
 
virtual BOOL GetTrianglePelvis ()=0
 
virtual void SetTrianglePelvis (BOOL tri)=0
 
virtual BOOL GetProp1Exists ()=0
 
virtual void SetProp1Exists (BOOL prop)=0
 
virtual BOOL GetProp2Exists ()=0
 
virtual void SetProp2Exists (BOOL prop)=0
 
virtual BOOL GetProp3Exists ()=0
 
virtual void SetProp3Exists (BOOL prop)=0
 
virtual BOOL ConvertFromBuffer ()=0
 
virtual BOOL PasteFromBuffer ()=0
 
virtual BOOL GetDispBuffer ()=0
 
virtual void SetDispBuffer (BOOL onOff)=0
 
virtual BOOL GetDispBufferTraj ()=0
 
virtual void SetDispBufferTraj (BOOL onOff)=0
 
virtual BOOL GetTalentFigMode ()=0
 
virtual void SetTalentFigMode (BOOL onOff)=0
 
virtual void AdjustTalentPose ()=0
 
virtual void SaveTalentFigFile (const MCHAR *fname)=0
 
virtual void SaveTalentPoseFile (const MCHAR *fname)=0
 
virtual BOOL GetFSAppendState ()=0
 
virtual void SetFSAppendState (BOOL onOff)=0
 
virtual BOOL GetFSInsertState ()=0
 
virtual void SetFSInsertState (BOOL onOff)=0
 
virtual int GetGaitMode ()=0
 
virtual void SetGaitMode (int mode)=0
 
virtual int GetGroundDur ()=0
 
virtual void SetGroundDur (int val)=0
 
virtual int GetAirDur ()=0
 
virtual void SetAirDur (int val)=0
 
virtual void DoMultipleFSDlg ()=0
 
virtual int AddFootprint (Point3 pos, float dir, Matrix3 mtx, int appendFS)=0
 
virtual void AddFootprints (MultFprintParams *Params)=0
 
virtual void NewFprintKeys ()=0
 
virtual void BendFootprints (float angle)=0
 
virtual void ScaleFootprints (float scale)=0
 
virtual IMoFlowGetMoFlow ()=0
 
virtual void UnifyMotion ()=0
 
virtual const MCHARGetClipAtTime (TimeValue t)=0
 
virtual IMixerGetMixer ()=0
 
virtual void SetAttachNode (INode *node)=0
 
virtual INodeGetAttachNode ()=0
 
virtual void SetHeadTarget (INode *node)=0
 
virtual INodeGetHeadTarget ()=0
 
virtual bool IsNodeDeleted ()=0
 
virtual Interval GetCurrentRange ()=0
 
virtual int GetMaxNodes ()=0
 
virtual int GetMaxLinks ()=0
 
virtual INodeGetNode (int id, int link=0)=0
 
virtual BOOL GetIdLink (INode *node, int &id, int &link)=0
 
virtual ControlGetHorizontalControl ()=0
 
virtual ControlGetVerticalControl ()=0
 
virtual ControlGetTurnControl ()=0
 
virtual void SetBipedKey (TimeValue t, INode *node=NULL, BOOL setHor=TRUE, BOOL setVer=TRUE, BOOL setTurn=TRUE)=0
 
virtual void SetPlantedKey (TimeValue t, INode *node=NULL)=0
 
virtual void SetSlidingKey (TimeValue t, INode *node=NULL)=0
 
virtual void SetFreeKey (TimeValue t, INode *node=NULL)=0
 
virtual ScaleValue GetBipedScale (TimeValue t, INode *node)=0
 
virtual Point3 GetBipedPos (TimeValue t, INode *node)=0
 
virtual Quat GetBipedRot (TimeValue t, INode *node, BOOL local=FALSE)=0
 
virtual void SetBipedScale (BOOL relative, const ScaleValue &scale, TimeValue t, INode *node)=0
 
virtual void SetBipedPos (const Point3 &p, TimeValue t, INode *node, BOOL setKey=TRUE)=0
 
virtual void SetBipedRot (const Quat &q, TimeValue t, INode *node, BOOL setKey=TRUE)=0
 
virtual void SetMultipleKeys ()=0
 
virtual void DoSetMultipleKeysDlg ()=0
 
virtual void ResetAllLimbKeys ()=0
 
virtual void CollapseMoveAllMode (BOOL msg)=0
 
virtual INodeGetRotParentNode (int id, int link)=0
 
virtual INodeGetPosParentNode (int id, int link)=0
 
virtual Quat GetParentNodeRot (TimeValue t, int id, int link)=0
 
virtual Point3 GetParentNodePos (TimeValue t, int id, int link)=0
 
virtual void GetClavicleVals (TimeValue t, int id, float &val1, float &val2)=0
 
virtual void GetHingeVal (TimeValue t, int id, float &val)=0
 
virtual void GetHorseAnkleVal (TimeValue, int id, float &val)=0
 
virtual void GetPelvisVal (TimeValue t, float &val)=0
 
virtual void GetFingerVal (TimeValue t, int id, int link, float &val)=0
 
virtual BOOL GetIKActive (TimeValue t, int id)=0
 
virtual int NumLayers ()=0
 
virtual void CreateLayer (int index, const MCHAR *name)=0
 
virtual void DeleteLayer (int index)=0
 
virtual bool CollapseAtLayer (int index)=0
 
virtual bool GetLayerActive (int index)=0
 
virtual void SetLayerActive (int index, bool onOff)=0
 
virtual const MCHARGetLayerName (int index)=0
 
virtual void SetLayerName (int index, const MCHAR *name)=0
 
virtual int GetCurrentLayer ()=0
 
virtual void SetCurrentLayer (int index)=0
 
virtual void UpdateLayers ()=0
 
virtual void SetSnapKey (TimeValue t, INode *node=NULL)=0
 
virtual int GetVisibleBefore ()=0
 
virtual void SetVisibleBefore (int val)=0
 
virtual int GetVisibleAfter ()=0
 
virtual void SetVisibleAfter (int val)=0
 
virtual bool GetKeyHighlight ()=0
 
virtual void SetKeyHighlight (bool onOff)=0
 
virtual void ClearPreferredClips ()=0
 
virtual bool AddPreferredClip (const MCHAR *clipname, int prob=100)=0
 
virtual bool DeletePreferredClip (const MCHAR *clipname)=0
 
virtual int IsPreferredClip (const MCHAR *clipname)=0
 
virtual const MCHARGetCurrentClip ()=0
 
virtual int NumPreferredClips ()=0
 
virtual const MCHARGetPreferredClip (int i)=0
 
virtual int GetPreferredClipProbability (int i)=0
 
virtual bool GetEnableSubAnims ()=0
 
virtual void SetEnableSubAnims (bool onOff)=0
 
virtual bool GetManipSubAnims ()=0
 
virtual void SetManipSubAnims (bool onOff)=0
 
virtual bool GetShowAllTracksInTV ()=0
 
virtual void SetShowAllTracksInTV (bool onOff)=0
 
virtual bool GetShowBipedInTrackBar ()=0
 
virtual void SetShowBipedInTrackBar (bool onOff)=0
 
virtual void Mirror ()=0
 
virtual void ClearAllAnimation ()=0
 
virtual void ClearSelectedAnimation ()=0
 
virtual void CreatePosSubAnims (Control *controlToClone, BOOL checkIfOneExists)=0
 
virtual void CreateRotSubAnims (Control *controlToClone, BOOL checkIfOneExists)=0
 
virtual void CreateScaleSubAnims (Control *controlToClone, BOOL checkIfOneExists)=0
 
virtual void SetPosSubAnim (const Point3 &p, TimeValue t, INode *node, BOOL absolute)=0
 
virtual void SetRotSubAnim (const Quat &q, TimeValue t, INode *node, BOOL absolute)=0
 
virtual void SetScaleSubAnim (const ScaleValue &s, TimeValue t, INode *node)=0
 
virtual void CollapseAllPosSubAnims (BOOL perFrame, BOOL keep)=0
 
virtual void CollapseAllRotSubAnims (BOOL perFrame, BOOL keep)=0
 
virtual void CollapseRotSubAnims (BOOL perFrame, BOOL keep, INode *node)=0
 
virtual void CollapsePosSubAnims (BOOL perFrame, BOOL keep, INode *node)=0
 
virtual const MCHARCopyPosture (int copyType, BOOL copyHor, BOOL copyVer, BOOL copyTurn)=0
 
virtual BOOL PastePosture (int copyType, int opposite, const MCHAR *name)=0
 
virtual void DeleteAllCopies (int copyType, BOOL holdIt=true)=0
 
virtual int NumCopies (int copyType)=0
 
virtual void DeleteCopy (int copyType, const MCHAR *name)=0
 
virtual const MCHARGetCopyName (int copyType, int index)=0
 
virtual void SetCopyName (int copyType, int index, const MCHAR *newName)=0
 
virtual BOOL SaveCopyPasteFile (const MCHAR *fname)=0
 
virtual BOOL LoadCopyPasteFile (const MCHAR *fname)=0
 

Additional Inherited Members

- Static Public Member Functions inherited from MaxHeapOperators
static UtilExport voidoperator new (size_t size)
 Standard new operator used to allocate objects If there is insufficient memory, an exception will be thrown.
 
static UtilExport voidoperator new (size_t size, const std::nothrow_t &e)
 Standard new operator used to allocate objects if there is insufficient memory, NULL will be returned.
 
static UtilExport voidoperator new (size_t size, const char *filename, int line)
 New operator used to allocate objects that takes the filename and line number where the new was called If there is insufficient memory, an exception will be thrown.
 
static UtilExport voidoperator new (size_t size, int block_type, const char *filename, int line)
 New operator used to allocate objects that takes the type of memory, filename and line number where the new was called If there is insufficient memory, an exception will be thrown.
 
static UtilExport voidoperator new (size_t size, const std::nothrow_t &e, const char *filename, int line)
 New operator used to allocate objects that takes the filename and line number where the new was called If there is insufficient memory, NULL will be returned.
 
static UtilExport voidoperator new (size_t size, unsigned long flags)
 New operator used to allocate objects that takes extra flags to specify special operations If there is insufficient memory, an exception will be thrown.
 
static UtilExport voidoperator new (size_t size, const std::nothrow_t &e, unsigned long flags)
 New operator used to allocate objects that takes extra flags to specify special operations If there is insufficient memory, NULL will be returned.
 
static UtilExport voidoperator new[] (size_t size)
 New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown.
 
static UtilExport voidoperator new[] (size_t size, const std::nothrow_t &e)
 New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned.
 
static UtilExport voidoperator new[] (size_t size, const char *filename, int line)
 New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown.
 
static UtilExport voidoperator new[] (size_t size, int block_type, const char *filename, int line)
 New operator used to allocate arrays of objects.
 
static UtilExport voidoperator new[] (size_t size, const std::nothrow_t &e, const char *filename, int line)
 New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned.
 
static UtilExport voidoperator new[] (size_t size, unsigned long flags)
 New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown.
 
static UtilExport voidoperator new[] (size_t size, const std::nothrow_t &e, unsigned long flags)
 New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned.
 
static UtilExport void operator delete (void *ptr)
 Standard delete operator used to deallocate an object If the pointer is invalid, an exception will be thrown.
 
static UtilExport void operator delete (void *ptr, const std::nothrow_t &e)
 Standard delete operator used to deallocate an object If the pointer is invalid, nothing will happen.
 
static UtilExport void operator delete (void *ptr, const char *filename, int line)
 Delete operator used to deallocate an object that takes the filename and line number where the delete was called If the pointer is invalid, an exception will be thrown.
 
static UtilExport void operator delete (void *ptr, int block_type, const char *filename, int line)
 Delete operator used to deallocate an object that takes the type of memory, filename and line number where the delete was called If the pointer is invalid, an exception will be thrown.
 
static UtilExport void operator delete (void *ptr, const std::nothrow_t &e, const char *filename, int line)
 Delete operator used to deallocate an object that takes the filename and line number where the delete was called If the pointer is invalid, nothing will happen.
 
static UtilExport void operator delete (void *ptr, unsigned long flags)
 Delete operator used to deallocate an object that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown.
 
static UtilExport void operator delete (void *ptr, const std::nothrow_t &e, unsigned long flags)
 Delete operator used to deallocate an object that takes extra flags to specify special operations If the pointer is invalid, nothing will happen.
 
static UtilExport void operator delete[] (void *ptr)
 Standard delete operator used to deallocate an array of objects If the pointer is invalid, an exception will be thrown.
 
static UtilExport void operator delete[] (void *ptr, const std::nothrow_t &e)
 Standard delete operator used to deallocate an array of objects If the pointer is invalid, nothing will happen.
 
static UtilExport void operator delete[] (void *ptr, const char *filename, int line)
 Delete operator used to deallocate an array of objects that takes the filename and line number where the delete was called If the pointer is invalid, an exception will be thrown.
 
static UtilExport void operator delete[] (void *ptr, int block_type, const char *filename, int line)
 Delete operator used to deallocate an array of objects that takes the type of memory, filename and line number where the delete was called If the pointer is invalid, an exception will be thrown.
 
static UtilExport void operator delete[] (void *ptr, const std::nothrow_t &e, const char *filename, int line)
 Delete operator used to deallocate an array of objects that takes the filename and line number where the delete was called If the pointer is invalid, nothing will happen.
 
static UtilExport void operator delete[] (void *ptr, unsigned long flags)
 Delete operator used to deallocate an array of objects that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown.
 
static UtilExport void operator delete[] (void *ptr, const std::nothrow_t &e, unsigned long flags)
 Delete operator used to deallocate an array of objects that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown.
 
static UtilExport voidoperator new (size_t size, void *placement_ptr)
 Placement new operator.
 
static UtilExport void operator delete (void *ptr, void *placement_ptr)
 Placement delete operator.
 
static UtilExport voidaligned_malloc (size_t size, size_t alignment)
 Allocates memory on a specified alignment boundary.
 
static UtilExport voidaligned_realloc (void *ptr, size_t size, size_t alignment)
 Reallocates memory on a specified alignment boundary.
 
static UtilExport void aligned_free (void *ptr)
 Frees a block of memory that was allocated with aligned_malloc/aligned_realloc.
 

Detailed Description

Interface into the biped driver controller for Max 10.

This contains functions supporting new biped features in Max 10, in particular Xtras.

Member Function Documentation

◆ CreateXtra()

virtual INode * CreateXtra ( int  nlinks,
const MCHAR name 
)
pure virtual

Creates an Xtra with the specified number of links and base name.

The base of the Xtra will be attached to the biped's center of mass.

Precondition
must be in figure mode
See also
BeginModes(BMODE_FIGURE)
Parameters
[in]nlinks- the number of links in the new Xtra, between 1 and 25
[in]name- the base name of the Xtra.
! The name can be the empty string, and names do not have to be unique.
Returns
the base node of the new Xtra if the creation was successful, NULL if the creation was unsuccessful

◆ CreateXtraOpposite()

virtual INode * CreateXtraOpposite ( INode xtra,
bool  doChildren 
)
pure virtual

Creates Xtras which are the opposite of the specified Xtra and its children, if desired.

The new Xtras will have the mirrored position, orientation, and hierarchy of the original Xtras. Xtras which already have opposites are ignored.

Precondition
must be in figure mode
See also
BeginModes(BMODE_FIGURE)
Parameters
[in]xtra- an Xtra node
[in]doChildren- if true, opposites of all the Xtra's children are created in a matching hierarchy
Returns
the base node of the opposite of the Xtra sent in if the creation was successful, NULL if the creation was unsuccessful

◆ GetXtraOpposite()

virtual INode * GetXtraOpposite ( INode xtra)
pure virtual

Gets the opposite Xtra.

Parameters
[in]xtra- an Xtra node
Returns
the opposite Xtra if there is one, NULL if there is no opposite

◆ DeleteXtra()

virtual bool DeleteXtra ( INode xtraBase)
pure virtual

Deletes an Xtra.

Precondition
must be in figure mode
See also
BeginModes(BMODE_FIGURE)
Parameters
[in]xtraBase- the base node of the Xtra to delete
Returns
true if the deletion was successful, false if not

◆ AttachXtra()

virtual bool AttachXtra ( INode xtraBase,
INode parent 
)
pure virtual

Attaches an Xtra to a parent.

Precondition
must be in figure mode
See also
BeginModes(BMODE_FIGURE)
Parameters
[in]xtraBase- the base node of the Xtra to attach
[in]parent- the node which will become the Xtra's parent. The parent must be part of the same biped as the Xtra.
Returns
true if the attach was successful, false if not

◆ SetXtraName()

virtual void SetXtraName ( INode xtraBase,
const MCHAR name 
)
pure virtual

Sets the base name of an Xtra, and uses that to set the names of all the nodes in the Xtra.

The first node in the Xtra will be called "name", the second "name01", the next "name02", and so forth.

Parameters
[in]xtraBase- the base node of the Xtra
[in]name- the base name of the Xtra

◆ GetXtraName()

virtual const MCHAR * GetXtraName ( INode xtraBase)
pure virtual

Gets the base name of an Xtra.

Parameters
[in]xtraBase- the base node of the Xtra
Returns
the base name of the Xtra

◆ PastePostureToXtras()

virtual bool PastePostureToXtras ( IBipedCopy CP,
INodeTab nodes,
int  KeyPasteType 
)
pure virtual

Pastes a copy of an Xtra posture onto each Xtra in the tab.

Parameters
[in]CP- a biped copy of type posture, which must be a copy of a single Xtra
[in]nodes- a tab of Xtras to paste to.
The copied posture will be pasted onto the entire Xtra track, regardless of which links from the Xtra are in the tab.
[in]KeyPasteType- method to paste TCB/IK values, one of the following: PST_DEF (default), PST_COPY (copied), PST_INTERP (interpolated).
KeyPasteType is only relevant if you are in auto key mode.
Returns
true if the paste was successful, false if the paste was unsuccessful

◆ PasteTrackToXtras()

virtual bool PasteTrackToXtras ( IBipedCopy CP,
INodeTab nodes 
)
pure virtual

Pastes a copy of an Xtra track onto each Xtra in the tab.

Parameters
[in]CP- a biped copy of type track, which must be a copy of a single Xtra
[in]nodes- a tab of Xtras to paste to. The copied track will be pasted onto the entire Xtra track, regardless of which links from the Xtra are in the tab.
Returns
true if the paste was successful, false if the paste was unsuccessful

◆ SaveBipedAnimationLayer()

virtual bool SaveBipedAnimationLayer ( const MCHAR fname,
int  layerIndex 
)
pure virtual

Saves a single layer of a biped animation.

Parameters
[in]fname- the file name to save to - must be a valid path and filename
[in]layerIndex- the layer to save. The first layer is index one. A zero index will save the base layer without max objects or list controllers.
See also
SaveBipedBaseAnimationLayer
Returns
true if the save was successful, false if the save was unsuccessful

◆ LoadBipedAnimationLayer()

virtual bool LoadBipedAnimationLayer ( const MCHAR fname,
int  layerIndex 
)
pure virtual

Loads a BIP file into a single layer of a biped animation.

If more than one layer is stored in the BIP file the load will be unsuccessful.

Precondition
the layer must exist
Parameters
[in]fname- the file to load - must be a valid path and filename
[in]layerIndex- the layer into which the animation will be loaded. The first layer is index one. A zero index will load into the base layer without max objects or list controllers.
See also
LoadBipedBaseAnimationLayer
Returns
true if the load was successful, false if the load was unsuccessful

◆ SaveBipedBaseAnimationLayer()

virtual bool SaveBipedBaseAnimationLayer ( const MCHAR fname,
int  saveMaxObjects,
INodeTab maxObjects,
int  saveControllers,
Tab< SaveSubAnimInfo > *  controllers 
)
pure virtual

Saves the base layer of a biped animation.

This is just like a regular BIP file save except that layers, if they exist, are not saved.

Parameters
[in]fname- the file name to save to - must be a valid path and filename
[in]saveMaxObjects- When kSAVE_NONE, no max objects are saved. When kSAVE_AUTOMATIC, all IK, Head Target, and linked objects in the scene are saved, and the maxObjects array is ignored. When kSAVE_SPECIFIED, the max objects specified in the maxObjects array are saved.
[in]maxObjects- an array of nodes in the scene, to be saved only if saveMaxObjects equals SAVE_SPECIFIED. Biped nodes are always saved, regardless of whether they appear in this array or not.
[in]saveControllers- When kSAVE_NONE, no list controllers are saved. When kSAVE_AUTOMATIC, all animation controllers assigned to the biped are saved, and the controllers array is ignored. When kSAVE_SPECIFIED, the controllers specified in the controllers array are saved.
[in]controllers- an array of SaveSubAnimInfo specifying animation controllers, to be saved only if SaveListCntrls equals SAVE_SPECIFIED. Controllers not associated with Biped nodes are ignored.
Returns
true if the save was successful, false if the save was unsuccessful

◆ LoadBipedBaseAnimationLayer()

virtual bool LoadBipedBaseAnimationLayer ( const MCHAR fname,
BOOL  MatchFile,
BOOL  ZeroFootHeight,
BOOL  promptForDuplicates,
int  retargetType,
BOOL  scaleIKObjectSize,
int  loadMaxObjects,
Tab< const MCHAR * > *  maxObjectNames,
int  loadControllers,
Tab< LoadSubAnimInfo > *  controllers 
)
pure virtual

Loads a BIP file into the base layer of a biped animation.

If multiple layers are stored in the BIP file the load will be unsuccessful.

Parameters
[in]fname- the file to load - must be a valid path and filename
[in]MatchFile- when true, the structure of the current biped is changed to match the structure in the BIP file
[in]ZeroFootHeight- when true, sets the lowest starting foot height to Z=0
[in]promptForDuplicates- When true, opens a Merge dialog for each object in the BIP file that has a duplicate in the scene. In this dialog, you can Merge, Skip, or Delete Old. If Prompt for Duplicates is off, the objects in your scene will be automatically overwritten.
[in]retargetType- method to retarget max objects to biped size, one of the following: RETARGET_NONE, RETARGET_HEIGHT, RETARGET_LIMB
See also
RetargetType
Parameters
[in]scaleIKObjectSize- when true, the imported objects are scaled in size to match the target biped
[in]loadMaxObjects- When kLOAD_NONE, no max objects are loaded. When kLOAD_ALL, all max objects stored in the BIP file are loaded, and the maxObjectNames array is ignored. When kLOAD_SPECIFIED, only the max objects specified in the maxObjectNames array and existing in the BIP file are loaded.
[in]maxObjectNames- an array of names of nodes stored in the BIP file
[in]loadControllers- When kLOAD_NONE, no list controllers are loaded. When kLOAD_ALL, all animation controllers stored in the BIP file are loaded, and the controllers array is ignored. When kLOAD_SPECIFIED, only the controllers specified in the controllers array and stored in the BIP file are loaded.
[in]controllers- an array of SaveSubAnimInfo specifying animation controllers stored in the BIP file
Returns
true if the load was successful, false if the load was unsuccessful