3ds Max C++ API Reference
|
This is the complete list of members for Matrix2, including all inherited members.
GetColumn(int i) | Matrix2 | |
GetColumn2(int i) | Matrix2 | |
GetRow(int i) const | Matrix2 | inline |
GetTrans() | Matrix2 | inline |
Identity | Matrix2 | static |
IdentityMatrix() | Matrix2 | |
Invert() | Matrix2 | |
Load(ILoad *iload) | Matrix2 | |
m | Matrix2 | |
Matrix2()=default | Matrix2 | |
Matrix2(const Matrix2 &)=default | Matrix2 | |
Matrix2(Matrix2 &&)=default | Matrix2 | |
Matrix2(bool) | Matrix2 | inline |
Matrix2(float(*fp)[2]) | Matrix2 | |
operator float *() | Matrix2 | inline |
operator*(const Matrix2 &B) const | Matrix2 | |
operator*=(const Matrix2 &M) | Matrix2 | |
operator+(const Matrix2 &B) const | Matrix2 | |
operator+=(const Matrix2 &M) | Matrix2 | |
operator-(const Matrix2 &B) const | Matrix2 | |
operator-=(const Matrix2 &M) | Matrix2 | |
operator=(const Matrix2 &)=default | Matrix2 | |
operator=(Matrix2 &&)=default | Matrix2 | |
PreRotate(float angle) | Matrix2 | |
PreScale(const Point2 &s) | Matrix2 | |
PreTranslate(const Point2 &p) | Matrix2 | |
Rotate(float angle) | Matrix2 | |
Save(ISave *isave) | Matrix2 | |
Scale(const Point2 &s, bool trans=false) | Matrix2 | |
SetColumn(int i, Point3 col) | Matrix2 | |
SetRotate(float angle) | Matrix2 | |
SetRow(int i, Point2 p) | Matrix2 | inline |
SetTrans(const Point2 p) | Matrix2 | inline |
SetTrans(int i, float v) | Matrix2 | inline |
SetTranslate(const Point2 &s) | Matrix2 | |
Translate(const Point2 &p) | Matrix2 | |
Zero() | Matrix2 |