3ds Max C++ API Reference
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Matrix3Indirect Class Reference

#include <control.h>

+ Inheritance diagram for Matrix3Indirect:

Public Member Functions

 Matrix3Indirect ()
 
 Matrix3Indirect (const Matrix3 &m)
 
virtual ~Matrix3Indirect ()
 
virtual const Matrix3operator() () const
 
virtual void Set (const Matrix3 &m)
 
virtual CoreExport Matrix3IndirectClone () const
 
virtual void PreTranslate (const Point3 &p)
 
virtual void PreRotateX (float x)
 
virtual void PreRotateY (float y)
 
virtual void PreRotateZ (float z)
 
virtual void PreRotate (const Quat &q)
 

Protected Attributes

Matrix3 mat
 

Additional Inherited Members

- Static Public Member Functions inherited from MaxHeapOperators
static UtilExport voidoperator new (size_t size)
 Standard new operator used to allocate objects If there is insufficient memory, an exception will be thrown.
 
static UtilExport voidoperator new (size_t size, const std::nothrow_t &e)
 Standard new operator used to allocate objects if there is insufficient memory, NULL will be returned.
 
static UtilExport voidoperator new (size_t size, const char *filename, int line)
 New operator used to allocate objects that takes the filename and line number where the new was called If there is insufficient memory, an exception will be thrown.
 
static UtilExport voidoperator new (size_t size, int block_type, const char *filename, int line)
 New operator used to allocate objects that takes the type of memory, filename and line number where the new was called If there is insufficient memory, an exception will be thrown.
 
static UtilExport voidoperator new (size_t size, const std::nothrow_t &e, const char *filename, int line)
 New operator used to allocate objects that takes the filename and line number where the new was called If there is insufficient memory, NULL will be returned.
 
static UtilExport voidoperator new (size_t size, unsigned long flags)
 New operator used to allocate objects that takes extra flags to specify special operations If there is insufficient memory, an exception will be thrown.
 
static UtilExport voidoperator new (size_t size, const std::nothrow_t &e, unsigned long flags)
 New operator used to allocate objects that takes extra flags to specify special operations If there is insufficient memory, NULL will be returned.
 
static UtilExport voidoperator new[] (size_t size)
 New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown.
 
static UtilExport voidoperator new[] (size_t size, const std::nothrow_t &e)
 New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned.
 
static UtilExport voidoperator new[] (size_t size, const char *filename, int line)
 New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown.
 
static UtilExport voidoperator new[] (size_t size, int block_type, const char *filename, int line)
 New operator used to allocate arrays of objects.
 
static UtilExport voidoperator new[] (size_t size, const std::nothrow_t &e, const char *filename, int line)
 New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned.
 
static UtilExport voidoperator new[] (size_t size, unsigned long flags)
 New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown.
 
static UtilExport voidoperator new[] (size_t size, const std::nothrow_t &e, unsigned long flags)
 New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned.
 
static UtilExport void operator delete (void *ptr)
 Standard delete operator used to deallocate an object If the pointer is invalid, an exception will be thrown.
 
static UtilExport void operator delete (void *ptr, const std::nothrow_t &e)
 Standard delete operator used to deallocate an object If the pointer is invalid, nothing will happen.
 
static UtilExport void operator delete (void *ptr, const char *filename, int line)
 Delete operator used to deallocate an object that takes the filename and line number where the delete was called If the pointer is invalid, an exception will be thrown.
 
static UtilExport void operator delete (void *ptr, int block_type, const char *filename, int line)
 Delete operator used to deallocate an object that takes the type of memory, filename and line number where the delete was called If the pointer is invalid, an exception will be thrown.
 
static UtilExport void operator delete (void *ptr, const std::nothrow_t &e, const char *filename, int line)
 Delete operator used to deallocate an object that takes the filename and line number where the delete was called If the pointer is invalid, nothing will happen.
 
static UtilExport void operator delete (void *ptr, unsigned long flags)
 Delete operator used to deallocate an object that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown.
 
static UtilExport void operator delete (void *ptr, const std::nothrow_t &e, unsigned long flags)
 Delete operator used to deallocate an object that takes extra flags to specify special operations If the pointer is invalid, nothing will happen.
 
static UtilExport void operator delete[] (void *ptr)
 Standard delete operator used to deallocate an array of objects If the pointer is invalid, an exception will be thrown.
 
static UtilExport void operator delete[] (void *ptr, const std::nothrow_t &e)
 Standard delete operator used to deallocate an array of objects If the pointer is invalid, nothing will happen.
 
static UtilExport void operator delete[] (void *ptr, const char *filename, int line)
 Delete operator used to deallocate an array of objects that takes the filename and line number where the delete was called If the pointer is invalid, an exception will be thrown.
 
static UtilExport void operator delete[] (void *ptr, int block_type, const char *filename, int line)
 Delete operator used to deallocate an array of objects that takes the type of memory, filename and line number where the delete was called If the pointer is invalid, an exception will be thrown.
 
static UtilExport void operator delete[] (void *ptr, const std::nothrow_t &e, const char *filename, int line)
 Delete operator used to deallocate an array of objects that takes the filename and line number where the delete was called If the pointer is invalid, nothing will happen.
 
static UtilExport void operator delete[] (void *ptr, unsigned long flags)
 Delete operator used to deallocate an array of objects that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown.
 
static UtilExport void operator delete[] (void *ptr, const std::nothrow_t &e, unsigned long flags)
 Delete operator used to deallocate an array of objects that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown.
 
static UtilExport voidoperator new (size_t size, void *placement_ptr)
 Placement new operator.
 
static UtilExport void operator delete (void *ptr, void *placement_ptr)
 Placement delete operator.
 
static UtilExport voidaligned_malloc (size_t size, size_t alignment)
 Allocates memory on a specified alignment boundary.
 
static UtilExport voidaligned_realloc (void *ptr, size_t size, size_t alignment)
 Reallocates memory on a specified alignment boundary.
 
static UtilExport void aligned_free (void *ptr)
 Frees a block of memory that was allocated with aligned_malloc/aligned_realloc.
 

Detailed Description

See also
Class Matrix3, Structure TMComponentsArg.

Description:
An object of this class represents a Matrix3. However, its value can be obtained only by invoking the operator(). Derived classes may override this operator to delay its computation until operator() is called.
Data Members:
protected:

Matrix3 mat;

The matrix itself.

Constructor & Destructor Documentation

◆ Matrix3Indirect() [1/2]

Matrix3Indirect ( )
inline
Remarks
Constructor.
Default Implementation:
{}
223{}

◆ Matrix3Indirect() [2/2]

Matrix3Indirect ( const Matrix3 m)
inline
Remarks
Constructor. This matrix is initialized from the matrix passed.
Default Implementation:
{}
227:mat(m){}
Matrix3 mat
Definition: control.h:284

◆ ~Matrix3Indirect()

virtual ~Matrix3Indirect ( )
inlinevirtual
Remarks
Destructor.
Default Implementation:
{}
231{}

Member Function Documentation

◆ operator()()

virtual const Matrix3 & operator() ( ) const
inlinevirtual
Remarks
Assignment operator.
Default Implementation:
{ return mat; }

Reimplemented in DelayedMatrix3.

235{ return mat; }

◆ Set()

virtual void Set ( const Matrix3 m)
inlinevirtual
Remarks
Set the matrix to the specified matrix.
Parameters:
const Matrix3& m

The matrix to set.
Default Implementation:
{ mat = m; }

Reimplemented in DelayedNodeMat, and DelayedMatrix3.

242{ mat = m; }

◆ Clone()

virtual CoreExport Matrix3Indirect * Clone ( ) const
virtual
Remarks
Clone the matrix.
Returns
A pointer to a new clone of the matrix.
Default Implementation:
{return new Matrix3Indirect(mat);}

Reimplemented in DelayedMatrix3, and DelayedNodeMat.

◆ PreTranslate()

virtual void PreTranslate ( const Point3 p)
inlinevirtual
Remarks
Pre-translate the matrix by the specified coordinate.
Parameters:
const Point3& p

The coordinate to pre-translate by.
Default Implementation:
{ mat.PreTranslate(p);}

Reimplemented in DelayedMatrix3.

254{ mat.PreTranslate(p);}
void PreTranslate(const Point3 &p)

◆ PreRotateX()

virtual void PreRotateX ( float  x)
inlinevirtual
Remarks
Pre-rotate the X axis by the specified amount.
Parameters:
float x

The amount of rotation.
Default Implementation:
{ mat.PreRotateX(x); }

Reimplemented in DelayedMatrix3.

261{ mat.PreRotateX(x); }
void PreRotateX(float angle)
controller mat max min numsubs x z controller keys x z controller keys x
Definition: generics.inl:212

◆ PreRotateY()

virtual void PreRotateY ( float  y)
inlinevirtual
Remarks
Pre-rotate the Y axis by the specified amount.
Parameters:
float y

The amount of rotation.
Default Implementation:
{ mat.PreRotateY(y); }

Reimplemented in DelayedMatrix3.

268{ mat.PreRotateY(y); }
void PreRotateY(float angle)

◆ PreRotateZ()

virtual void PreRotateZ ( float  z)
inlinevirtual
Remarks
Pre-rotate the Z axis by the specified amount.
Parameters:
float z

The amount of rotation.
Default Implementation:
{ mat.PreRotateZ(z); }

Reimplemented in DelayedMatrix3.

275{ mat.PreRotateZ(z); }
void PreRotateZ(float angle)
controller mat max min numsubs x z controller keys x z controller keys x z
Definition: generics.inl:214

◆ PreRotate()

virtual void PreRotate ( const Quat q)
inlinevirtual
Remarks
Pre-rotate the matrix by the specified quaternion.
Parameters:
const Quat& q

The quaternion to pre-rotate by.
Default Implementation:
{PreRotateMatrix(mat,q);}

Reimplemented in DelayedMatrix3.

void PreRotateMatrix(Matrix3 &mat, const Quat &q)

Member Data Documentation

◆ mat

Matrix3 mat
protected