3ds Max C++ API Reference
|
#include <pathname.h>
Public Member Functions | |
virtual ScripterExport | ~SceneNodeByNameCache () |
virtual ScripterExport INode * | GetSceneNodeByName (const MCHAR *name, bool exactMatch=false, bool caseSensitive=false)=0 |
Static Public Member Functions | |
static ScripterExport SceneNodeByNameCache & | GetInst () |
|
virtual |
|
static |
|
pure virtual |