3ds Max C++ API Reference
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Classes | |
class | RotationValue |
Macros | |
#define | EULERTYPE_XYZ 0 |
#define | EULERTYPE_XZY 1 |
#define | EULERTYPE_YZX 2 |
#define | EULERTYPE_YXZ 3 |
#define | EULERTYPE_ZXY 4 |
#define | EULERTYPE_ZYX 5 |
#define | EULERTYPE_XYX 6 |
#define | EULERTYPE_YZY 7 |
#define | EULERTYPE_ZXZ 8 |
#define | EULERTYPE_RF 16 |
Functions | |
void | QuatToEuler (const Quat &q, float *ang, int type, bool flag=false) |
void | EulerToQuat (float *ang, Quat &q, int type) |
void | MatrixToEuler (const Matrix3 &mat, float *ang, int type, bool flag=false) |
void | EulerToMatrix (float *ang, Matrix3 &mat, int type) |
float | GetEulerQuatAngleRatio (Quat &quat1, Quat &quat2, float *euler1, float *euler2, int type=EULERTYPE_XYZ) |
float | GetEulerMatAngleRatio (Matrix3 &mat1, Matrix3 &mat2, float *euler1, float *euler2, int type=EULERTYPE_XYZ) |
void | ContinuousQuatToEuler (const Quat &quat, float ang[3], int order) |
#define EULERTYPE_XYZ 0 |
#define EULERTYPE_XZY 1 |
#define EULERTYPE_YZX 2 |
#define EULERTYPE_YXZ 3 |
#define EULERTYPE_ZXY 4 |
#define EULERTYPE_ZYX 5 |
#define EULERTYPE_XYX 6 |
#define EULERTYPE_YZY 7 |
#define EULERTYPE_ZXZ 8 |
#define EULERTYPE_RF 16 |
float GetEulerQuatAngleRatio | ( | Quat & | quat1, |
Quat & | quat2, | ||
float * | euler1, | ||
float * | euler2, | ||
int | type = EULERTYPE_XYZ |
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) |
float GetEulerMatAngleRatio | ( | Matrix3 & | mat1, |
Matrix3 & | mat2, | ||
float * | euler1, | ||
float * | euler2, | ||
int | type = EULERTYPE_XYZ |
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) |