3ds Max C++ API Reference
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Controller Events

Changes to the controller on an object. More...

Functions

virtual void ControllerStructured (NodeKeyTab &nodes)
 
virtual void ControllerOtherEvent (NodeKeyTab &nodes)
 All other changes to node transform controller values, including nodes moved/rotated/scaled, or transform animation keys set.
 

Detailed Description

Changes to the controller on an object.

Node transform controllers applied, unapplied or switched. Pertains only to a node's transform controller, not to other animated aspects of the object.

Parameters
[in]nodesThe node list, provided as AnimHandles.
See also
NodeEventNamespace::GetNodeByKey()

Function Documentation

◆ ControllerStructured()

virtual void ControllerStructured ( NodeKeyTab nodes)
inlinevirtual
197{}

◆ ControllerOtherEvent()

virtual void ControllerOtherEvent ( NodeKeyTab nodes)
inlinevirtual

All other changes to node transform controller values, including nodes moved/rotated/scaled, or transform animation keys set.

Pertains only to a node's transform controller, not to other animated aspects of the object.

Parameters
[in]nodesThe node list, provided as AnimHandles.
See also
NodeEventNamespace::GetNodeByKey()
202{}