3ds Max C++ API Reference
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Customization of Grips

This allows each grip item to get customized in some way that differentiate its behavior from the default behavior for that Type. More...

Enumerations

enum  Customization { eSameRow = 0x1 , eTurnOffLabel = 0x2 , eDisableAlt = 0x4 }
 

Detailed Description

This allows each grip item to get customized in some way that differentiate its behavior from the default behavior for that Type.

Note in general these customization flags are just checked when the grip is first activated so if they change while the grip is already active they may not get enforced.

Enumeration Type Documentation

◆ Customization

Enumerator
eSameRow 

This grip item should be drawn on the same row as the previous grip item. When not set the new item always creates a new row, which is the default.

eTurnOffLabel 

This grip won't show any text label in when active, only a spinner. Only valid for grip items that show spinners.

eDisableAlt 

This grip will disable the default ALT key behavior for this grip item. Only valid for grip items that show spinners.

84 {
87 eSameRow = 0x1,
89 eTurnOffLabel = 0x2,
91 eDisableAlt = 0x4
92
93 };
@ eSameRow
This grip item should be drawn on the same row as the previous grip item. When not set the new item a...
Definition: igrip.h:87
@ eDisableAlt
This grip will disable the default ALT key behavior for this grip item. Only valid for grip items tha...
Definition: igrip.h:91
@ eTurnOffLabel
This grip won't show any text label in when active, only a spinner. Only valid for grip items that sh...
Definition: igrip.h:89