3ds Max C++ API Reference
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Display Events

Changes to the display or interactivity state of an object. More...

Functions

virtual void SubobjectSelectionChanged (NodeKeyTab &nodes)
 
virtual void SelectionChanged (NodeKeyTab &nodes)
 Nodes selected or deselected.
 
virtual void HideChanged (NodeKeyTab &nodes)
 Nodes hidden or unhidden.
 
virtual void FreezeChanged (NodeKeyTab &nodes)
 Nodes frozen or unfrozen.
 
virtual void DisplayOtherEvent (NodeKeyTab &nodes)
 All other display or interaction node events.
 

Detailed Description

Changes to the display or interactivity state of an object.

Subobject selection changed.

Parameters
[in]nodesThe node list, provided as AnimHandles.
See also
NodeEventNamespace::GetNodeByKey()

Function Documentation

◆ SubobjectSelectionChanged()

virtual void SubobjectSelectionChanged ( NodeKeyTab nodes)
inlinevirtual
248{}

◆ SelectionChanged()

virtual void SelectionChanged ( NodeKeyTab nodes)
inlinevirtual

Nodes selected or deselected.

Parameters
[in]nodesThe node list, provided as AnimHandles.
See also
NodeEventNamespace::GetNodeByKey()
252{}

◆ HideChanged()

virtual void HideChanged ( NodeKeyTab nodes)
inlinevirtual

Nodes hidden or unhidden.

Parameters
[in]nodesThe node list, provided as AnimHandles.
See also
NodeEventNamespace::GetNodeByKey()
256{}

◆ FreezeChanged()

virtual void FreezeChanged ( NodeKeyTab nodes)
inlinevirtual

Nodes frozen or unfrozen.

Parameters
[in]nodesThe node list, provided as AnimHandles.
See also
NodeEventNamespace::GetNodeByKey()
260{}

◆ DisplayOtherEvent()

virtual void DisplayOtherEvent ( NodeKeyTab nodes)
inlinevirtual

All other display or interaction node events.

For example, turning on trajectory mode or link display mode.

Parameters
[in]nodesThe node list, provided as AnimHandles.
See also
NodeEventNamespace::GetNodeByKey()
265{}