3ds Max C++ API Reference
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GraphicsWindow::querySupport() Arguments

These are valid arguments to the function GraphicsWindow::querySupport(). More...

Macros

#define GW_SPT_TXT_CORRECT   0
 Allow perspective correction to be toggled?
 
#define GW_SPT_GEOM_ACCEL   1
 Do 3D xforms, clipping, lighting thru driver?
 
#define GW_SPT_TRI_STRIPS   2
 Send down strips instead of individual triangles?
 
#define GW_SPT_DUAL_PLANES   3
 Allow dual planes to be used?
 
#define GW_SPT_SWAP_MODEL   4
 Update viewports with complete redraw on WM_PAINT?
 
#define GW_SPT_INCR_UPDATE   5
 Redraw only damaged areas on object move?
 
#define GW_SPT_1_PASS_DECAL   6
 Do decaling with only one pass?
 
#define GW_SPT_DRIVER_CONFIG   7
 Allow driver config dialog box?
 
#define GW_SPT_TEXTURED_BKG   8
 Is viewport background a texture?
 
#define GW_SPT_VIRTUAL_VPTS   9
 Are viewports bigger than the window allowed?
 
#define GW_SPT_PAINT_DOES_BLIT   10
 Does WM_PAINT cause a backbuffer blit?
 
#define GW_SPT_WIREFRAME_STRIPS   11
 Are wireframe objects are sent as tristrips?
 
#define GW_SPT_ORG_UPPER_LEFT   12
 Is the device origin at upper left?
 
#define GW_SPT_ARRAY_PROCESSING   13
 Can the drive handle vertex array data?
 
#define GW_SPT_NUM_LIGHTS   14
 Number of lights supported?
 
#define GW_SPT_NUM_TEXTURES   15
 Number of multitexture stages supported?
 
#define GW_SPT_WIRE_FACES   16
 Support for wireframe faces with visibility flags?
 
#define GW_SPT_TOTAL   17
 The maximum number of support queries.
 

Detailed Description

These are valid arguments to the function GraphicsWindow::querySupport().

Macro Definition Documentation

◆ GW_SPT_TXT_CORRECT

#define GW_SPT_TXT_CORRECT   0

Allow perspective correction to be toggled?

◆ GW_SPT_GEOM_ACCEL

#define GW_SPT_GEOM_ACCEL   1

Do 3D xforms, clipping, lighting thru driver?

◆ GW_SPT_TRI_STRIPS

#define GW_SPT_TRI_STRIPS   2

Send down strips instead of individual triangles?

◆ GW_SPT_DUAL_PLANES

#define GW_SPT_DUAL_PLANES   3

Allow dual planes to be used?

◆ GW_SPT_SWAP_MODEL

#define GW_SPT_SWAP_MODEL   4

Update viewports with complete redraw on WM_PAINT?

◆ GW_SPT_INCR_UPDATE

#define GW_SPT_INCR_UPDATE   5

Redraw only damaged areas on object move?

◆ GW_SPT_1_PASS_DECAL

#define GW_SPT_1_PASS_DECAL   6

Do decaling with only one pass?

◆ GW_SPT_DRIVER_CONFIG

#define GW_SPT_DRIVER_CONFIG   7

Allow driver config dialog box?

◆ GW_SPT_TEXTURED_BKG

#define GW_SPT_TEXTURED_BKG   8

Is viewport background a texture?

◆ GW_SPT_VIRTUAL_VPTS

#define GW_SPT_VIRTUAL_VPTS   9

Are viewports bigger than the window allowed?

◆ GW_SPT_PAINT_DOES_BLIT

#define GW_SPT_PAINT_DOES_BLIT   10

Does WM_PAINT cause a backbuffer blit?

◆ GW_SPT_WIREFRAME_STRIPS

#define GW_SPT_WIREFRAME_STRIPS   11

Are wireframe objects are sent as tristrips?

◆ GW_SPT_ORG_UPPER_LEFT

#define GW_SPT_ORG_UPPER_LEFT   12

Is the device origin at upper left?

◆ GW_SPT_ARRAY_PROCESSING

#define GW_SPT_ARRAY_PROCESSING   13

Can the drive handle vertex array data?

◆ GW_SPT_NUM_LIGHTS

#define GW_SPT_NUM_LIGHTS   14

Number of lights supported?

◆ GW_SPT_NUM_TEXTURES

#define GW_SPT_NUM_TEXTURES   15

Number of multitexture stages supported?

◆ GW_SPT_WIRE_FACES

#define GW_SPT_WIRE_FACES   16

Support for wireframe faces with visibility flags?

◆ GW_SPT_TOTAL

#define GW_SPT_TOTAL   17

The maximum number of support queries.