3ds Max C++ API Reference
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Hidden Map Channels / Numbers

Macros

#define NUM_HIDDENMAPS   2
 The number of "Hidden" or negative-indexed maps in objects which support hidden maps.
 
#define MAP_SHADING   -1
 The shading (or illumination) map.
 
#define MAP_ALPHA   -2
 The Alpha channel map.
 

Detailed Description

Macro Definition Documentation

◆ NUM_HIDDENMAPS

#define NUM_HIDDENMAPS   2

The number of "Hidden" or negative-indexed maps in objects which support hidden maps.

indexes for hidden maps are -1-(their position in the hidden map array). (These negative indexes are valid for methods such as mapSupport, mapVerts, etc.)

◆ MAP_SHADING

#define MAP_SHADING   -1

The shading (or illumination) map.

◆ MAP_ALPHA

#define MAP_ALPHA   -2

The Alpha channel map.

Note that only the x (or u) coordinate of the map vertices is currently used.