3ds Max C++ API Reference
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MNMesh Display Flags


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Macros

#define MNDISP_VERTTICKS   0x01
 Display vertex tick marks.
 
#define MNDISP_SELVERTS   0x02
 Display selected vertices.
 
#define MNDISP_SELFACES   0x04
 Display selected faces.
 
#define MNDISP_SELEDGES   0x08
 Display selected edges.
 
#define MNDISP_NORMALS   0x10
 Display face normals.
 
#define MNDISP_SMOOTH_SUBSEL   0x20
 Analogous to the Mesh display flag MESH_SMOOTH_SUBSEL, this indicates whether we should display smooth faces with selection-color outlines (TRUE) or transparent shaded faces (FALSE)

 
#define MNDISP_BEEN_DISP   0x40
 Set when the MNMesh has been displayed (at the end of the render method.)
 
#define MNDISP_DIAGONALS   0x80
 Set when diagonals should be displayed.
 
#define MNDISP_HIDE_SUBDIVISION_INTERIORS   0x100
 
#define MNDISP_USE_VERTEX_COLORS   0x200
 Set when vertex color data (VDATA_COLOR, if present) should be used to draw edges (used by OpenSubdiv)
 
#define MNDISP_USE_EDGE_COLORS   0x400
 Set when edge color data (EDATA_COLOR, if present) should be used to draw vertices (used by OpenSubdiv)
 

Detailed Description


Macro Definition Documentation

◆ MNDISP_VERTTICKS

#define MNDISP_VERTTICKS   0x01

Display vertex tick marks.

◆ MNDISP_SELVERTS

#define MNDISP_SELVERTS   0x02

Display selected vertices.

◆ MNDISP_SELFACES

#define MNDISP_SELFACES   0x04

Display selected faces.

◆ MNDISP_SELEDGES

#define MNDISP_SELEDGES   0x08

Display selected edges.

◆ MNDISP_NORMALS

#define MNDISP_NORMALS   0x10

Display face normals.

◆ MNDISP_SMOOTH_SUBSEL

#define MNDISP_SMOOTH_SUBSEL   0x20

Analogous to the Mesh display flag MESH_SMOOTH_SUBSEL, this indicates whether we should display smooth faces with selection-color outlines (TRUE) or transparent shaded faces (FALSE)

◆ MNDISP_BEEN_DISP

#define MNDISP_BEEN_DISP   0x40

Set when the MNMesh has been displayed (at the end of the render method.)

◆ MNDISP_DIAGONALS

#define MNDISP_DIAGONALS   0x80

Set when diagonals should be displayed.

◆ MNDISP_HIDE_SUBDIVISION_INTERIORS

#define MNDISP_HIDE_SUBDIVISION_INTERIORS   0x100

◆ MNDISP_USE_VERTEX_COLORS

#define MNDISP_USE_VERTEX_COLORS   0x200

Set when vertex color data (VDATA_COLOR, if present) should be used to draw edges (used by OpenSubdiv)

◆ MNDISP_USE_EDGE_COLORS

#define MNDISP_USE_EDGE_COLORS   0x400

Set when edge color data (EDATA_COLOR, if present) should be used to draw vertices (used by OpenSubdiv)