3ds Max C++ API Reference
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Macros | |
#define | MNDISP_VERTTICKS 0x01 |
Display vertex tick marks. | |
#define | MNDISP_SELVERTS 0x02 |
Display selected vertices. | |
#define | MNDISP_SELFACES 0x04 |
Display selected faces. | |
#define | MNDISP_SELEDGES 0x08 |
Display selected edges. | |
#define | MNDISP_NORMALS 0x10 |
Display face normals. | |
#define | MNDISP_SMOOTH_SUBSEL 0x20 |
Analogous to the Mesh display flag MESH_SMOOTH_SUBSEL, this indicates whether we should display smooth faces with selection-color outlines (TRUE) or transparent shaded faces (FALSE) | |
#define | MNDISP_BEEN_DISP 0x40 |
Set when the MNMesh has been displayed (at the end of the render method.) | |
#define | MNDISP_DIAGONALS 0x80 |
Set when diagonals should be displayed. | |
#define | MNDISP_HIDE_SUBDIVISION_INTERIORS 0x100 |
#define | MNDISP_USE_VERTEX_COLORS 0x200 |
Set when vertex color data (VDATA_COLOR, if present) should be used to draw edges (used by OpenSubdiv) | |
#define | MNDISP_USE_EDGE_COLORS 0x400 |
Set when edge color data (EDATA_COLOR, if present) should be used to draw vertices (used by OpenSubdiv) | |
#define MNDISP_VERTTICKS 0x01 |
Display vertex tick marks.
#define MNDISP_SELVERTS 0x02 |
Display selected vertices.
#define MNDISP_SELFACES 0x04 |
Display selected faces.
#define MNDISP_SELEDGES 0x08 |
Display selected edges.
#define MNDISP_NORMALS 0x10 |
Display face normals.
#define MNDISP_SMOOTH_SUBSEL 0x20 |
Analogous to the Mesh display flag MESH_SMOOTH_SUBSEL, this indicates whether we should display smooth faces with selection-color outlines (TRUE) or transparent shaded faces (FALSE)
#define MNDISP_BEEN_DISP 0x40 |
#define MNDISP_DIAGONALS 0x80 |
Set when diagonals should be displayed.
#define MNDISP_HIDE_SUBDIVISION_INTERIORS 0x100 |
#define MNDISP_USE_VERTEX_COLORS 0x200 |
Set when vertex color data (VDATA_COLOR, if present) should be used to draw edges (used by OpenSubdiv)
#define MNDISP_USE_EDGE_COLORS 0x400 |
Set when edge color data (EDATA_COLOR, if present) should be used to draw vertices (used by OpenSubdiv)