3ds Max C++ API Reference
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Material ID Masks

Macros

#define FACE_MATID_SHIFT   16
 The number of bits to shift the flags to access the material.
 
#define FACE_MATID_MASK   0xFFFF
 A mask used to access the material ID.
 

Detailed Description

See also
Face::getMatID(),

Macro Definition Documentation

◆ FACE_MATID_SHIFT

#define FACE_MATID_SHIFT   16

The number of bits to shift the flags to access the material.

◆ FACE_MATID_MASK

#define FACE_MATID_MASK   0xFFFF

A mask used to access the material ID.