3ds Max C++ API Reference
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Macros | |
#define | FACE_MATID_SHIFT 16 |
The number of bits to shift the flags to access the material. | |
#define | FACE_MATID_MASK 0xFFFF |
A mask used to access the material ID. | |
#define FACE_MATID_SHIFT 16 |
The number of bits to shift the flags to access the material.
#define FACE_MATID_MASK 0xFFFF |
A mask used to access the material ID.