3ds Max C++ API Reference
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The following represent flags describing the possible actions to be taken regarding reparenting of nodes during a merge operation. More...
Macros | |
#define | MERGE_REPARENT_PROMPT 0 |
Prompt user for reparenting action. | |
#define | MERGE_REPARENT_ALWAYS 1 |
Maintain node hierarchies are maintained when merging nodes. | |
#define | MERGE_REPARENT_NEVER 2 |
Don't maintain node hierarchies are maintained when merging nodes. | |
#define | MERGE_KEEP_SUBTREE 3 |
Automatically merge in Children of a node. | |
The following represent flags describing the possible actions to be taken regarding reparenting of nodes during a merge operation.
These values can be passed to the Interface::MergeFromFile method's reparentAction parameter and other methods as documented.
#define MERGE_REPARENT_PROMPT 0 |
Prompt user for reparenting action.
#define MERGE_REPARENT_ALWAYS 1 |
Maintain node hierarchies are maintained when merging nodes.
#define MERGE_REPARENT_NEVER 2 |
Don't maintain node hierarchies are maintained when merging nodes.
Merged nodes become children of the scene's root node.
#define MERGE_KEEP_SUBTREE 3 |
Automatically merge in Children of a node.