3ds Max C++ API Reference
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Texture Alpha Sources

Macros

#define GW_TEX_ZERO   0
 Use no alpha value.
 
#define GW_TEX_SOURCE   1
 Use the source alpha.
 
#define GW_TEX_TEXTURE   2
 Use the texture alpha.
 
#define GW_TEX_CONSTANT   3
 Use a constant BGRA color as an alpha.
 
#define GW_TEX_PREVIOUS   4
 Use the previous texture stage alpha.
 

Detailed Description

Macro Definition Documentation

◆ GW_TEX_ZERO

#define GW_TEX_ZERO   0

Use no alpha value.

◆ GW_TEX_SOURCE

#define GW_TEX_SOURCE   1

Use the source alpha.

◆ GW_TEX_TEXTURE

#define GW_TEX_TEXTURE   2

Use the texture alpha.

◆ GW_TEX_CONSTANT

#define GW_TEX_CONSTANT   3

Use a constant BGRA color as an alpha.

◆ GW_TEX_PREVIOUS

#define GW_TEX_PREVIOUS   4

Use the previous texture stage alpha.