3ds Max C++ API Reference
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Texture Symmetry Flags

Macros

#define U_WRAP   (1<<0)
 Indicates the texture map is tiled in the U direction.
 
#define V_WRAP   (1<<1)
 Indicates the texture map is tiled in the V direction.
 
#define U_MIRROR   (1<<2)
 Indicates the texture map is mirrored in the U direction.
 
#define V_MIRROR   (1<<3)
 Indicates the texture map is mirrored in the V direction.
 
#define UV_NOISE   (1<<4)
 
#define UV_NOISE_ANI   (1<<5)
 

Detailed Description

See also
Class StdUVGen, Class TexHandleMaker

Macro Definition Documentation

◆ U_WRAP

#define U_WRAP   (1<<0)

Indicates the texture map is tiled in the U direction.

◆ V_WRAP

#define V_WRAP   (1<<1)

Indicates the texture map is tiled in the V direction.

◆ U_MIRROR

#define U_MIRROR   (1<<2)

Indicates the texture map is mirrored in the U direction.

◆ V_MIRROR

#define V_MIRROR   (1<<3)

Indicates the texture map is mirrored in the V direction.

◆ UV_NOISE

#define UV_NOISE   (1<<4)

◆ UV_NOISE_ANI

#define UV_NOISE_ANI   (1<<5)