3ds Max C++ API Reference
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Macros | |
#define | U_WRAP (1<<0) |
Indicates the texture map is tiled in the U direction. | |
#define | V_WRAP (1<<1) |
Indicates the texture map is tiled in the V direction. | |
#define | U_MIRROR (1<<2) |
Indicates the texture map is mirrored in the U direction. | |
#define | V_MIRROR (1<<3) |
Indicates the texture map is mirrored in the V direction. | |
#define | UV_NOISE (1<<4) |
#define | UV_NOISE_ANI (1<<5) |
#define U_WRAP (1<<0) |
Indicates the texture map is tiled in the U direction.
#define V_WRAP (1<<1) |
Indicates the texture map is tiled in the V direction.
#define U_MIRROR (1<<2) |
Indicates the texture map is mirrored in the U direction.
#define V_MIRROR (1<<3) |
Indicates the texture map is mirrored in the V direction.
#define UV_NOISE (1<<4) |
#define UV_NOISE_ANI (1<<5) |