3ds Max C++ API Reference
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These are macros used when working with Track View to scale into and out of screen space. More...
Macros | |
#define | TimeToScreen(t, scale, scroll) (int(floor((t)*(scale)+0.5)) - (scroll)) |
Given a TimeValue t, if you have the time scale and time scroll factors, this macro returns the screen space X for that time. | |
#define | ScreenToTime(s, scale, scroll) ((int)floor((s)/(scale) + (scroll)/(scale)+0.5)) |
Given a screen coordinate s, if you have the scale and scroll factors, this macro will return a TimeValue for that screen position. | |
#define | ValueToScreen(v, h, scale, scroll) (h-int(floor((v)*(scale)+0.5)) - (scroll)) |
Given a Value v, if you have the value scale and value scroll factors, this macro returns the screen space Y for that value. | |
#define | ScreenToValue(s, h, scale, scroll) ((float(h)-(float(s)+float(scroll)))/(scale)) |
Given a screen coordinate s, if you have the scale and scroll factors, this macro will return a value for that screen position. | |
#define | ScaleAboutOrigin(val, origin, scale) ((((val)-(origin))*(scale))+(origin)) |
These are macros used when working with Track View to scale into and out of screen space.
Given a TimeValue t, if you have the time scale and time scroll factors, this macro returns the screen space X for that time.
Given a screen coordinate s, if you have the scale and scroll factors, this macro will return a TimeValue for that screen position.
Given a Value v, if you have the value scale and value scroll factors, this macro returns the screen space Y for that value.
Given a screen coordinate s, if you have the scale and scroll factors, this macro will return a value for that screen position.