3ds Max C++ API Reference
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#include "maxtypes.h"
#include "tab.h"
#include "baseinterface.h"
#include "strbasic.h"
#include "assetmanagement/AssetType.h"
#include "assetmanagement/AssetId.h"
#include "strclass.h"
#include "PLUGAPI.H"
#include "paramtype.h"
#include <winbase.h>
#include <winuser.h>
#include <winnls.h>
Classes | |
class | PostLoadCallback |
class | IMergeManager |
class | ISave |
class | ILoad |
Namespaces | |
namespace | MaxSDK |
namespace | MaxSDK::AssetManagement |
Macros | |
#define | NO_CLASSDESC_ID_RETURNED 0xffff |
ILoad::Execute() Command Values | |
These values may be passed as the | |
#define | I_EXEC_ILOAD_PERFORMING_SCENE_LOAD 1 |
Execute method returns true if performing a scene file load, false otherwise (merge, mtl lib load, etc). | |
#define NO_CLASSDESC_ID_RETURNED 0xffff |
#define I_EXEC_ILOAD_PERFORMING_SCENE_LOAD 1 |
Execute method returns true if performing a scene file load, false otherwise (merge, mtl lib load, etc).