3ds Max C++ API Reference
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Classes | |
class | SamplingCallback |
class | Sampler |
Macros | |
#define | R25_SAMPLER_CLASS_ID 0x25773211 |
#define | DEFAULT_SAMPLER_CLASS_ID R25_SAMPLER_CLASS_ID |
#define | IS_ADAPTIVE 0x1 |
#define | ADAPTIVE_CHECK_BOX 0x2 |
#define | ADAPTIVE_THRESHOLD 0x4 |
#define | SUPER_SAMPLE_TEX_CHECK_BOX 0x8 |
#define | ADVANCED_DLG_BUTTON 0x10 |
#define | OPTIONAL_PARAM_0 0x20 |
#define | OPTIONAL_PARAM_1 0x40 |
#define | R3_ADAPTIVE (IS_ADAPTIVE+ADAPTIVE_CHECK_BOX+ADAPTIVE_THRESHOLD) |
#define | SAMPLERBASE_CHUNK 0x39bf |
#define | SAMPLERNAME_CHUNK 0x0100 |
#define | SAMPLER_VERS_CHUNK 0x0200 |
Typedefs | |
typedef ULONG | MASK[2] |
typedef SFXParamDlg | SamplerParamDlg |
#define R25_SAMPLER_CLASS_ID 0x25773211 |
#define DEFAULT_SAMPLER_CLASS_ID R25_SAMPLER_CLASS_ID |
#define IS_ADAPTIVE 0x1 |
#define ADAPTIVE_CHECK_BOX 0x2 |
#define ADAPTIVE_THRESHOLD 0x4 |
#define SUPER_SAMPLE_TEX_CHECK_BOX 0x8 |
#define ADVANCED_DLG_BUTTON 0x10 |
#define OPTIONAL_PARAM_0 0x20 |
#define OPTIONAL_PARAM_1 0x40 |
#define R3_ADAPTIVE (IS_ADAPTIVE+ADAPTIVE_CHECK_BOX+ADAPTIVE_THRESHOLD) |
#define SAMPLERBASE_CHUNK 0x39bf |
#define SAMPLERNAME_CHUNK 0x0100 |
#define SAMPLER_VERS_CHUNK 0x0200 |
typedef ULONG MASK[2] |
typedef SFXParamDlg SamplerParamDlg |