3ds Max C++ API Reference
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scripteditor.h File Reference
#include "../util/listener.h"

Classes

class  ScriptEditor
 

Macros

#define IDM_NEW   10
 
#define IDM_OPEN   11
 
#define IDM_EVAL_ALL   40026
 
#define IDM_CLOSE   40024
 

Functions

ScripterExport void open_script (const MCHAR *filename=nullptr, edit_window *ew=nullptr, const MCHAR *path=nullptr)
 
ScripterExport edit_windowshow_editor_pos (const MCHAR *file_name, int pos)
 
ScripterExport edit_windowget_editor_window (const MCHAR *file_name)
 
ScripterExport bool show_editor_pos_ex (const MCHAR *file_name, int pos)
 

Macro Definition Documentation

◆ IDM_NEW

#define IDM_NEW   10

◆ IDM_OPEN

#define IDM_OPEN   11

◆ IDM_EVAL_ALL

#define IDM_EVAL_ALL   40026

◆ IDM_CLOSE

#define IDM_CLOSE   40024

Function Documentation

◆ open_script()

ScripterExport void open_script ( const MCHAR filename = nullptr,
edit_window ew = nullptr,
const MCHAR path = nullptr 
)

◆ show_editor_pos()

ScripterExport edit_window * show_editor_pos ( const MCHAR file_name,
int  pos 
)

◆ get_editor_window()

ScripterExport edit_window * get_editor_window ( const MCHAR file_name)

◆ show_editor_pos_ex()

ScripterExport bool show_editor_pos_ex ( const MCHAR file_name,
int  pos 
)