3ds Max C++ API Reference
|
#include "../foundation/streams.h"
#include "../../assetmanagement/AssetUser.h"
#include "../../strclass.h"
#include "../protocols/strings.inl"
#include "../protocols/streams.inl"
Classes | |
class | String |
class | StringStream |
Macros | |
#define | is_string(v) ((DbgVerify(!is_sourcepositionwrapper(v)), (v))->tag == class_tag(String)) |
#define | is_stringstream(v) ((DbgVerify(!is_sourcepositionwrapper(v)), (v))->tag == class_tag(StringStream)) |
Functions | |
ScripterExport MSTR | expand_file_name (const MSTR &file_name) |
ScripterExport MSTR | expand_file_dir (const MSTR &dir_name) |
ScripterExport MSTR | expand_symbolic_pathname_in_file_name (const MSTR &file_name) |
ScripterExport MSTR | expand_symbolic_pathname_in_dir_name (const MSTR &dir_name) |
#define is_string | ( | v | ) | ((DbgVerify(!is_sourcepositionwrapper(v)), (v))->tag == class_tag(String)) |
#define is_stringstream | ( | v | ) | ((DbgVerify(!is_sourcepositionwrapper(v)), (v))->tag == class_tag(StringStream)) |
ScripterExport MSTR expand_file_name | ( | const MSTR & | file_name | ) |
ScripterExport MSTR expand_file_dir | ( | const MSTR & | dir_name | ) |
ScripterExport MSTR expand_symbolic_pathname_in_file_name | ( | const MSTR & | file_name | ) |
ScripterExport MSTR expand_symbolic_pathname_in_dir_name | ( | const MSTR & | dir_name | ) |