3ds Max C++ API Reference
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Color64 Struct Reference

16 bits for each of the Red, Green, Blue, and Alpha components. More...

#include <maxcolors.h>

Public Member Functions

constexpr Color64 (uint16_t vr=0, uint16_t vg=0, uint16_t vb=0, uint16_t va=0)
 

Public Attributes

uint16_t r
 
uint16_t g
 
uint16_t b
 
uint16_t a
 

Detailed Description

16 bits for each of the Red, Green, Blue, and Alpha components.

See also
Structure Color24, Structure Color48.

Constructor & Destructor Documentation

◆ Color64()

constexpr Color64 ( uint16_t  vr = 0,
uint16_t  vg = 0,
uint16_t  vb = 0,
uint16_t  va = 0 
)
inlineconstexpr
50 : r(vr)
51 , g(vg)
52 , b(vb)
53 , a(va)
54 {
55 }
uint16_t b
Definition: maxcolors.h:56
uint16_t a
Definition: maxcolors.h:56
uint16_t r
Definition: maxcolors.h:56
uint16_t g
Definition: maxcolors.h:56

Member Data Documentation

◆ r

uint16_t r

◆ g

uint16_t g

◆ b

uint16_t b

◆ a

uint16_t a