3ds Max C++ API Reference
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#include <color.h>
Public Member Functions | |
operator Color () const | |
LogLUV32Pixel & | operator= (const float c[3]) |
void | GetRGB (float rgb[3]) const |
void | SetRGB (const float rgb[3]) |
void | GetXYZ (float xyz[3]) const |
void | SetXYZ (const float xyz[3]) |
Static Public Member Functions | |
static void | XYZtoRGB (const float xyz[3], float rgb[3]) |
static void | RGBtoXYZ (const float rgb[3], float xyz[3]) |
Public Attributes | |
uint32_t | value |
Storage for the pixel value. | |
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inline |
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inline |
void GetRGB | ( | float | rgb[3] | ) | const |
void SetRGB | ( | const float | rgb[3] | ) |
void GetXYZ | ( | float | xyz[3] | ) | const |
void SetXYZ | ( | const float | xyz[3] | ) |
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static |
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static |
uint32_t value |
Storage for the pixel value.