3ds Max C++ API Reference
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#include <mxsobjects.h>
Public Attributes | |
Value * | name |
metadata_flag | desc_type |
parm_desc_flags | flags |
union { | |
struct { | |
int parm_id | |
} | |
struct { | |
max_getter_cf getter | |
max_setter_cf setter | |
} | |
struct { | |
BlockID pb2_block_id | |
ParamID pb2_param_id | |
int pb2_tab_index | |
} | |
}; | |
ParamType | type |
union { | |
float fval | |
int ival | |
BOOL bval | |
INT_PTR pval | |
struct { | |
float x | |
float y | |
float z | |
float w | |
} | |
struct { | |
float r | |
float g | |
float b | |
float a | |
} | |
struct { | |
float h | |
float s | |
float v | |
} | |
struct { | |
int btn_min | |
int btn_max | |
int btn_val | |
} | |
} | init_val |
Value* name |
metadata_flag desc_type |
parm_desc_flags flags |
int parm_id |
max_getter_cf getter |
max_setter_cf setter |
BlockID pb2_block_id |
ParamID pb2_param_id |
int pb2_tab_index |
union { ... } @147 |
ParamType type |
float fval |
int ival |
BOOL bval |
INT_PTR pval |
float x |
float y |
float z |
float w |
float r |
float g |
float b |
float a |
float h |
float s |
float v |
int btn_min |
int btn_max |
int btn_val |
union { ... } init_val |