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void | SortPolygonDiagonals (geo::span< int > diag) |
| Puts diagonals in increase-by-last-index, decrease-by-first order.
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void | SortPolygonDiagonals (geo::span< uint64_t > diag) |
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void | BestConvexDiagonals (const BufferProxy< const int > &faceVertexIndices, const BufferProxy< const Point3 > &meshVertices, int *diag) |
| Uses a triangulation scheme optimized for convex polygons to find a set of diagonals for this sequence of vertices, creating a triangulation for the polygon they form.
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void | BestConvexDiagonals (const BufferProxy< const int > &faceVertexIndices, const BufferProxy< const DPoint3 > &meshVertices, int *diag) |
| Uses a triangulation scheme optimized for convex polygons to find a set of diagonals for this sequence of vertices, creating a triangulation for the polygon they form.
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void | FindDiagonals (const BufferProxy< const int > &faceVertexIndices, const BufferProxy< const Point3 > &meshVertices, int *diag) |
| This method finds diagonals for this sequence of vertices, creating a triangulation for the polygon they form.
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void | FindDiagonals (const BufferProxy< const int > &faceVertexIndices, const BufferProxy< const DPoint3 > &meshVertices, int *diag) |
| This method finds diagonals for this sequence of vertices, creating a triangulation for the polygon they form.
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bool | BuildDiagonals (geo::span< int > &diagonals, const geo::span< const Point3 > &xVertices, bool doComputeIfPlanarConvex=true, TriangulationVersionType version=TRIANGULATION_VER_2024) |
| Computes a set of diagonals for the polygon defined by the specified bounding vertex loop.
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bool | BuildDiagonals (geo::span< uint16_t > &diagonals, const geo::span< const Point3 > &xVertices, bool doComputeIfPlanarConvex=true, TriangulationVersionType version=TRIANGULATION_VER_2024) |
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bool | BuildDiagonals (geo::span< int > &diagonals, const geo::span< const int > &vertexIndices, const BufferProxy< const Point3 > &xVertices, bool doComputeIfPlanarConvex=true, TriangulationVersionType version=TRIANGULATION_VER_2024) |
| Computes a set of diagonals for the polygon defined by the specified bounding vertex loop.
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bool | BuildDiagonals (geo::span< uint16_t > &diagonals, const geo::span< const uint64_t > &vertexIndices, const BufferProxy< const Point3 > &xVertices, bool doComputeIfPlanarConvex=true, TriangulationVersionType version=TRIANGULATION_VER_2024) |
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void | GetTriangles (int deg, geo::span< int > diag, geo::span< int > out_tri) |
| This method fills in the buffer with the full triangulation for the face, based on the internal diagonal list.
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void | GetTriangles (uint16_t deg, geo::span< uint16_t > diag, geo::span< uint16_t > out_tri) |
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void | GetTriangles (uint64_t deg, geo::span< uint64_t > diag, geo::span< uint64_t > out_tri) |
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