Animate on layers

Load existing animation to work with layers

When you load existing animation and start to create animation layers, you can access your existing animation in the Animation Layer Editor using the BaseAnimation bar.

To load existing animation to work with layers

  1. Load a scene with existing animation.
  2. Create an animation layer. (You can create an empty animation layer or create one for selected objects.)

    Although you have only created one layer, you will also notice the BaseAnimation bar appears in the Animation Layer Editor. The BaseAnimation bar lets you access your existing animation with the layer tools.

  3. (Optional) If you do not want your original non-layered animation curves to receive keys as you work on layers, click to lock the BaseAnimation bar.

    The BaseAnimation bar can be locked, but because it is not a layer, it cannot be muted, soloed, or parented to other layers. To mute or solo the animation represented by the BaseAnimation bar, extract it to a layer. See Extract animation to or from an animation layer.

    Note: You can also add layers to existing animation in the Time Editor, but to do this you must use Time Editor Clip layers. You cannot drive animation with both Animation layers and Clip layers as this will create conflicts. See Add Clip Layers to the Time Editor.