The first time that you create a new Description, Maya creates an xgen folder in the set Maya project directory. By default, all XGen-related files, including Description 
		XDSC files, point 
		XUV files as well as Ptex files used for attribute maps, groomable splines, region maps, and masks, are stored in sub-folders within the project's 
		xgen folder. 
	 
A 
		${DESC} 
		variable specifies the main data path to the current Description. By default, this data path is set to the xgen 
		folder for the Collection containing the Description. XGen uses this data path to access all the files and maps when the Description is previewed or rendered. 
	 
Important: Use forward slashes (/) in XGen file paths. Backslashes (\) are not support in XGen. 
	 
For example, after you set your Maya project and created the following: 
	 
- A Description named 
		  GrassDescription and a Collection named 
		  LandscapeCollection. 
		
- On a polygon mesh named 
		   landScapeplane. 
		
- Using guides to place the primitives. 
		
Maya generates the following default data structure for XGen. 
	 
See 
		Map file locations for information about locations of Ptex and Point maps. 
	 
User, Local, and Global file locations
 
		 
		You can specify user, local, and global locations for file repositories, expression libraries, and archive files. Use the following environmental variables to specify these locations: 
		
 
		-  User: ${HOME}/xgen 
		  
- Local: ${XGEN_ROOT} 
		  
-  Global: ${XGEN_LOCATION} 
		  
See 
		  Specify locations for user, local, and global file repositories. 
		
 
	 XGen file types
 
		 
		- Collection (.xgen) 
			 
- Collection (XGEN) files store information about all associated Descriptions, which can include XGen modifiers, patch bindings, and guide attributes. These files are created when you create a Description or Collection. See 
				XGen Collections. 
			 
- Description (.xdsc) 
			 
- Description 
				XDSC files store information about a single XGen Description, including primitive attribute values, preview and render settings. These files are created when you export a Description. See 
				XGen Descriptions and 
				Save and load XGen files. 
			 
- Delta (.xgd) 
			 
- Stores information about changes made a Description Collection. Use this file to make edits to a Description while preserving its original state. See 
				Save groom edits to delta files. 
			 
- Modifier (.xgfx) 
			 
- These files contain the attribute values an for instance of an XGen modifier. Use this file to transfer or reuse a modifier within the same Description or other Descriptions. Modifier files only contain information about the modifier attributes. They do not save information that the modifier uses as a reference. For example, the points and maps of a 
				Clumping modifier are not saved in the modifier file. You must copy this information. 
				See 
				  XGen Modifiers and 
				  Use Python commands to export and import XGen files. 
				 
- Archive (.xarc) 
			 
- References files associated with archived geometry including textures, Alembic, and render proxy files. See 
				Custom Archive primitives. 
			 
- Ptex (.ptex) 
			 
- Use Ptex files for region maps and masks. Create Ptex files in Maya using the Paint Tool or use a Ptex file created in Autodesk Mudbox 2012 (or later). Groomable spline attributes are also saved as Ptex files. See 
				Ptex map file locations. 
			 
- XPD cache (.xpd) 
			 
- Contains information about the geometry, location, and attribute values of each primitive in the Description on a per-patch basis. See 
				Groom Bake Modifier and 
				Output Settings. 
			 
- Points (.xuv) 
			 
-  
				Saves generated primitive locations as points. See 
				  Use point maps and 
				  Generate Maps window. 
				 
- Particle database (.pda, .pdb) 
			 
- Saves generated primitives as particles. See 
				Output Settings and 
				Particle. 
			 
- Guide connectivity (.xgc) 
			 
- Stores information about how XGen interpolates the guides on the mesh surface. See 
				Interpolation.