This toolbar provides a set of global controls for managing skeleton definitions: saving and loading skeleton definitions to and from files, locking the current skeleton definition. It also offers controls for enabling and configuring mirror matching mode, and for applying and saving mapping templates.
Creates a new, blank skeleton definition. |
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Locks and unlocks the current skeleton definition. |
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Toggles mirror matching mode. See also Configure Mirror Matching. |
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Opens the Load Skeleton Definition window, which lets you apply a mapping template and map multiple bones automatically by name. See Load Skeleton Definition window. |
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Opens the Save Skeleton Definition window, which lets you save a mapping template that can be loaded at a later date. See Save Skeleton Definition window. |
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Deletes the current skeleton definition. |
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Creates a new control rig. See Create a Control Rig. |
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Create a new, blank Custom rig definition. |
For operations associated with modifying character definition, see the Edit Character Definition menu in the HumanIK window.