Once you have a skeleton with a valid skeleton definition, you can create a Control rig for your character. Characters must have a Control rig in order to receive retargeted animation.
To create a Control rig
- Load a HumanIK character with a valid skeleton definition. (See
Create a HumanIK skeleton definition.)
- Do either of the following:
- In the
HumanIK window, select your HumanIK character from the
Character menu and select
Control Rig from the
Source menu.
- From the main menu bar (Rigging menu set) select
Control > Create Control Rig.
This creates a Control rig for the character based on its skeleton structure, and the
Character Controls switch to the
Controls tab.
To change the default appearance of Control rig effectors
- In the
HumanIK window, select
>
Edit Control Rig >
Rig Look, then select the effector type you want: