- In the Modeling, Rigging, and Animation menu sets:
This topic covers the options in the
Solidify Options window. For information on using the
Solidify
deformer, see
Create a Solidify Deformer.
Note: Where
* (asterisk) is shown as a value, it denotes an all (or inclusive) value, that incorporates every vertex of the affected polygons.
Note: Some additional controls for the
Solidify deformer are found in the
Attribute Editor
Solidify tab.
Basic
- Attachment Mode
- Choose the way the geometry is affected by specifying how you want the solidify-deformed face island(s) to join the geometry.
-
- Borders
- Select
Borders as the attachment mode when you want face islands to pivot around the non-solid geometry. With the example of hard spikes on a curving dragon tail, it would be better to use the
Borders attachment mode as that way the solid spikes will emanate from the edges that join the tail.
- Full
- The deformation radiates from the centre of the affected vertices. In the case of a spiky dragon tail, setting the Attachment Mode to
Full makes the deformer solidity drawn from the
center of the spike, which would look wrong. In the example of the dragon tail, it would be better use
Borders. Choosing
Full works better with something like buttons on deforming clothing.
- Islands
- (Available only in the
Attribute Editor
Solidify tab.)
- Specifies the faces that are made rigid areas.
- Stabilization Level
- Applies an internal denoising (or softening) to the affected vertices to enhance the appearance of stability. A setting of 2 is recommended.
- Use border Falloff
- Use this value to define the blend between the solidified geometry and the unaffected faces, similar to painting deformation weights on the islands.
- Falloff Iterations/Border Falloff Blur
- Set the number of passes to achieve the desired softening of the effect.
Scaling
Note:
The
Solidify deformer
Scaling options are available only in the
Attribute Editor
Solidify tab.
Use the
Scaling options to adjust the size of the face islands used in the
Solidify deformer.
- Normal Scale
-
- Adjust the
Normal Scale slider to transform the islands along geometry normals.
- Tangent Plane Scale
-
- Adust the
Tangent Plane Scale
slider to transform the islands using the tagent planes.
- Scale Mode
- Choose from the following methods:
Option
|
Behavior
|
Off
|
The scaling effect is applied to the entire island.
|
Edge
|
Scaling starts from the island edge inward. Creates
|
Edge Global
|
Scaling applied equally from all edges. Creates
|
- Scale Envelope
- Specifies the deformation scale factor. A value of 0 provides no deformation, a value of 0.5 provides a deformation effect scaled to half of its full effect, and a value of 1 provides the full deformation effect.
-
Advanced tab
See
Advanced deformer options.
-
Deformation Order
-
Specifies the placement of the deformer node in the deformable object’s history. For more information about deformer placement, see
Advanced deformer options.
-
Exclusive
-
Specifies whether the deformer set is in a partition. Sets in a partition can have no overlapping members. If on, the
Partition To Use and
New Partition Name options become available. Default is off.
-
Partition To Use
-
Lists any existing partitions, and a default selection
Create New Partition. If you select
Create New Partition, you can edit the
New Partition Name field to specify the name of a new partition. Only available if
Exclusive is on.
-
Partition Name
-
Specifies the name of a new partition that will include the deformer set. The suggested partition name is deformPartition, which will be created if it does not already exist. Typically, you might put all your exclusive deformer sets in the partition named deformPartition. However, you can create as many partitions as you like, and name them whatever you want. Only available if
Exclusive is on.