See Create blend shape deformers and Shape authoring for more information.
To open and change the Blend Shape options, select .
To open and change the Cluster options, select .
See also Create cluster deformers.
To open and change the Delta Mush options, select .
See also Create Delta Mush deformers.
To open and change the Tension options, select .
To open and change the Solidify options, select .
See also Create Solidify deformers.
To open and change the Lattice options, select .
See also Create lattice deformers.
To open and change the Proximity Wrap Deformer options, select .
See also Create Proximity Wrap deformers and Paint Proximity Wrap Weights Tool.
To open and change the Wrap options, select .
See also Create wrap deformers.
To open and change the Shrinkwrap options, select .
See also Shrinkwrap deformer.
To open and change the Morph options, select .
See also Create Morph deformers.
To open and change the Wire Tool options, select .
See also Set wire deformers.
To open and change the Wrinkle Tool options, select .
See also Create Wrinkle deformers.
Option | Function |
---|---|
Add Neutral Poses | Add Neutral Poses creates the three neutral poses for the selected Pose Interpolator (PI) node using the current joint's orientation: neutral, neutralSwing, and neutralTwist. See Use controller-driven joints with pose space deformations for more information. |
Driver Twist Axis | To calculate the driver joint twist properly, the Pose Interpolator node needs to know which axis is defined as the twist axis: X, Y, or Z. This is the X-axis by default. |
To open the Muscle menu, select .
See also Create nonlinear deformers.
To open and change the Soft Modification options, select .
See also Use the Soft Modification Tool.
To open the Sculpt Options, select .
See also Create sculpt deformers.
To open the Texture Options, select .
See also Create a texture deformer.
See also Creating Jiggle deformers.
To open the Point On Curve Options, select .
See also Create Point on Curve deformers.
See also Edit Lattice deformers.
See also Shrinkwrap deformer, Edit Shrinkwrap deformers, and Shrinkwrap Options.
See also Edit wire deformers,
You can directly edit deformer set memberships by selecting deformable object points with the Set Membership Tool.
See Edit deformer set membership and Paint Set Membership Tool.
You can paint deformer weighting for a subtle result.
Opens the Paint Attributes Tool Options.
Select Mirror Deformer Weights Options.
to open theSee also Mirror deformer weights.
Opens the Export Deformer Weights Options, where you can set the options for exporting deformer weights as an XML or JSON file.
Lets you select from a drop-down list of the deformer nodes in your scene.
Enter a file name for the weight map. By default the weight map is saved to your current project directory. Click the folder icon to browse to a different directory.
Lets you enter the name of the node where you want to import the weights. You can also select the node from the Existing nodes list.
Select from a drop-down list of the deformer nodes in your scene.
Enter the name of the XML file you want to import, or click the folder icon to browse and select a file.
This drop-down menu lets you select from the following options: