Many of the options in the
Joint Tool settings are also available in marking menus.
Joint Tool marking menu
Access the following options by Ctrl + Shift + right-clicking anywhere in the scene when the
Joint Tool is active.
Edit Joints
When selected, opens a sub-menu with the following options:
-
Symmetry
- When selected, opens a sub-menu with the following options:
-
Y-axis
- Turns Y-axis symmetry on.
-
Z-axis
- Turns Z-axis symmetry on.
-
X-axis
- Turns X-axis symmetry on.
-
Off
- Turns symmetry
Off. No symmetry connections are created.
Joint marking menu
Access the following options by right-clicking on a joint at any time, whether the
Joint Tool is active or not.
-
Edit Joints
- When selected, opens a sub-menu with the following options:
-
Add
- Activates the
Joint Tool and puts you in joint creation mode. This option lets you start a new joint chain or branch an existing joint chain. See
Create a joint or joint chain.
-
Remove
- Deletes the current joint and unites the remaining joints and bones into a single joint chain. See
Remove joints. This option performs the same function as selecting
Skeleton > Remove Joint from the main menu. See
Remove joints.
-
Insert
- Lets you add an additional joint to an existing joint chain. This option performs the same function as selecting
Skeleton > Insert Joint
from the main menu. See
Insert Joints.
-
Assume Preferred Angle
- Returns the current skeleton's joints to the angles they possessed when their preferred angles were initially set. See Skeleton >
Assume Preferred Angle.
-
Break Symmetry
- Lets you break multiple symmetry connections on the selected joint(s) in one operation. The
Break Symmetry option is only available when
Symmetry is enabled.
Tip: To break all symmetry connections on the entire hierarchy, right-click the root joint and select Hierarchy before selecting
Break Symmetry from the joint marking menu.
-
Set Preferred Angle
- Sets the current skeleton's preferred angles. See Skeleton >
Set Preferred Angle.