Set up a HumanIK character
Topics in this section
Open the HumanIK character setup tools
Create a HumanIK skeleton definition
Prepare an existing skeleton for HumanIK
Create and define a HumanIK skeleton
Define an existing skeleton for HumanIK
Import or export a HumanIK skeleton template
Edit an existing HumanIK skeleton definition
Define roll bone behavior
Activate and configure mirror matching
Create a Control rig
Add auxiliary and pivot effectors
Adjusting IK Blends
Animating HumanIK characters in Trax
Add a Control rig to an animation layer
Tag objects as controllers
Set controller visibility
Parent topic:
HumanIK