To edit an existing HumanIK skeleton definition
- Load a skeleton with an existing skeleton definition.
- In the HumanIK window (Windows > Animation Editors > HumanIK), click the
Definition tab.
- In the
Definiton tab toolbar, click
to unlock the current skeleton definition.
Note:
Maya includes a HumanIK roll bone system that lets you map up to five roll bones per limb. If your existing skeleton definition has roll bones defined, and was created using an earlier version of
Maya, unlocking the skeleton definition removes the roll bone assignment, letting you map bones using the roll bone views in the
Definition tab window. See
Character and Name Match views.
- Right-click the bone you want to map and select
Change Assigned Bone.
- In the drop-down list that appears, select the name of another bone and click
Ok.