Circularizing vertices, edges, or faces reorganizes them into a perfect circle using the selection's center as the circle's center. This is useful when you want to build structures that jut out of existing shapes. See
Circularize command.
Note: Although circularize technically always creates a circular shape, you can use it to create other basic shapes by selecting a different number of components (see below).
To circularize part of a mesh
- Select a set of vertices, edges, or faces on the mesh.
- For vertices: You must select at least three vertices. The number of selected vertices will determine the shape of the circularized area (i.e. three creates a triangle, four creates a square, five creates a pentagon, etc).
- For edges: Circularize is performed on each closed edge loop.
- For faces: Circularize is performed on each set of faces that share at least one common edge.
- Select
from the
Modeling menu set, or Shift + right-click and select
Circularize Components.
The selected components are converted into a circle.
- Adjust the options in the in-view editor to change the appearance of the circularization. In particular:
- Use
Normal Offset to push the new circle away or toward the original object.
- Use
Alignment to define whether or not the circle conforms to the original object surface.
- Use
Supporting Edges to convert resulting n-gons into tris.