polySuperShape

Super shapes are primitives based on cubes and spheres that are capable of creating complex organic shapes. However, due to the highly mathematical nature of these shapes, we recommend creating a base shape with the default values and then experimenting with the Random button in the associated superShape node to get a shape close to what you desire. You can then use the Attribute Editor to tweak that shape.

A polySuperShape node is created whenever a super shape primitive is created.

Shape
Determines the base shape. Options include Super Ellipse, Spherical Harmonics, and Ultra.
Radius
Determines the size of the primitive based on the distance from its center to its pole.
Horizontal Divisions, Vertical Divisions
The number horizontal and vertical subdivisions (per quadrant) on the base mesh.
Create UVs
Determines how default UVs are created for the primitive. Options include None, Pinched at Pole, and Sawtooth at Pole.
Random
Generates a primitive of the current Shape with random attributes. Useful for quickly creating interesting start points.
Reset
Sets all attributes back to their default values for the chosen Shape.

Helix

This section is common to all super shapes and allows you to form the geometry into a spiral shape before applying their respective super shape properties.

Merge Vertices
Merges the vertices on each end of the helix. If enabled, the rest of the Helix attributes won't have any effect.
Horizontal Revolutions
Determines the number of spirals.
Vertical Revolutions
Determines the fullness of the coil.
Vertical Offset
Determines the stretch of the coil.
Internal Radius
Determines the diameter of the inner coil.
X Offset, Z Offset
Offsets the coil's scale in the respective direction.

Super Ellipse

A Super Ellipse generates primitives using an exponential equation along x and y, resulting in arcs or inverse arcs along each axis.

This section contains attributes specific to the Super Ellipse Shape.

V Exponent
Controls the exponent used to calculate the parabolic arc along the vertical.
H Exponent
Controls the exponent used to calculate the parabolic arc along the horizontal.
Mirror
Forces the H Exponent to match the V Exponent.

Spherical Harmonics

Spherical Harmonics apply a series of frequency equations to the surface of a sphere, resulting in pulsing topology.

This section contains attributes specific to the Spherical Harmonics Shape.

V multiplier, V exponent
Controls the mathematical variables used to determine the shape along the vertical.
H multiplier, H exponent
Controls the mathematical variables used to determine the shape along the horizontal.

Ultra

This section contains options specific to the Ultra Shape. Ultra shapes use an algorithm specifically designed to create organic-looking shapes.

Horizontal

Controls the pattern across the ultra shape's latitude.

Multiplier 1, Multiplier 2
Controls the main horizontal protrusions from the ultra shape. Both values can exist on the ultra shape at once, and you can blend between them using the Mixer attribute.
Exponent 1, Exponent 2, Exponent 3, Exponent 4
Controls the extent of the horizontal extrusions for Multiplier 1 (Exponent 1 and 2) and Multiplier 2 (Exponent 3 and 4) respectively.
Exponent 5
Controls the overall extent of the horizontal protrusions resulting from the previous Multipliers and Exponents.

Vertical

Controls the pattern across the ultra shape's longitude.

Multiplier 1, Multiplier 2
Controls the main vertical protrusions from the ultra shape. Both values can exist on the ultra shape at once, and you can blend between them using the Mixer attribute.
Exponent 1, Exponent 2, Exponent 3, Exponent 4
Controls the extent of the vertical extrusions for Multiplier 1 (Exponent 1 and 2) and Multiplier 2 (Exponent 3 and 4) respectively.
Exponent 5
Controls the overall extent of the vertical protrusions resulting from the previous Multipliers and Exponents.