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Related nodes. Attributes.
Bump2d is a utility node that is useful for doing Bump
Mapping. Its job is to take the output of any 2d texture
(usually the Out Alpha attribute) and convert it to
"perturbed normals" that are used to calculate bump maps.
Usually, the system will create the bump2d node for you when
you specify a bump map texture. The Out Alpha attribute
of the texture is connected to the Bump Value attribute of the
Bump2d node, and the Out Normal attribute of the Bump2d node
is connected to the Normal Camera attribute of a shader node, such
as Lambert or Blinn or Phong.
Checker Bump2d Blinn
--------- ------ -----
Out Alpha ----> Bump Value
Out Normal ----> Normal Camera
You can also "stack" different bump maps on top of one another.
To do this, connect the Out Normal attribute of one bump
map to the Normal Camera attribute of another.
Checker Bump3d Cloth Bump3d Blinn
------- ------ ----- ------ -----
Out Alpha --> Bump Value Out Alpha --> Bump Value
Out Normal ---------------> Normal Camera
Out Normal ----->Normal Camera
Note: If you are bump-mapping a shader that is using environment
maps, then you must connect the Out Normal attribute of the bump
node to the Normal Camera attribute of the Environment Texture, as
well as to the Normal Camera attribute of the shader. Otherwise, the
environment will not be correctly reflected in the bumpy areas. There
is a MEL script to do this for you; after you have connected the
Out Color of the environtment map to the Reflected Color of the shader,
type "cnctBumpProjNormal shader-name" in the command line, replacing
shader-name with the name of your shader.
Checker Bump2d EnvSphere Blinn
------- ------ --------- -----
Out Alpha --> Bump Value Out Color ------> Reflected Color
Out Normal --> Normal Camera
and --------------------> Normal Camera
You can use the other attributes of the Bump2d node to control
the depth and filtering of the bump map.
In the table below, important attributes have their names
listed in bold in the description column.
Node name | Parents | Classification | MFn type | Compatible function sets |
---|
bump2d | shadingDependNode | utility/general/bump:drawdb/shader/bump2d | kBump | kBase kNamedObject kDependencyNode kBump |
Related nodes
layeredTexture, envCube, envSphere, envSky, envBall, envChrome, bump3d, uvChooser, texture2d, ramp, file, cloth, water, stencil, checker, fractal, bulge, grid, mountain, texture3d, projection, cloud, granite, crater, leather, stucco, brownian, solidFractal, marble, wood, rock, snow, defaultTextureList, place2dTexture, place3dTexture
Attributes (65)
The following quick index only shows top-level attributes (too many attributes to show them all): adjustEdges, bumpDepth, bumpFilter, bumpFilterOffset, bumpInterp, bumpValue, infoBits, normalCamera (3), outNormal (3), pointCamera (3), pointObj (3), provide3dInfo, rayOrigin (3), refPointCamera (3), refPointObj (3), tangentUCamera (3), tangentVCamera (3), uvCoord (2), uvFilterSize (2), vertexCameraOne (3), vertexCameraTwo (3), vertexUvOne (2), vertexUvTwo (2), xPixelAngle
Long name (short name) | Type | Default | Flags |
---|
|
adjustEdges
(ae )
| bool | false | |
|
|
bumpDepth
(bd )
| float | 1.0 | |
|
|
bumpFilter
(bf )
| float | 1.0 | |
|
|
bumpFilterOffset
(bfo )
| float | 0.0 | |
|
|
bumpInterp
(bi )
| enum | 0 | |
|
|
bumpValue
(bv )
| float | 0.0 | |
|
|
infoBits
(ib )
| integer | 0 | |
|
|
normalCamera
(n )
| float3 | 0.0, 0.0, 1.0 | |
|
| normalCameraX
(nx )
| float | 0.0 | | |
|
| normalCameraY
(ny )
| float | 0.0 | | |
|
| normalCameraZ
(nz )
| float | 0.0 | | |
|
|
outNormal
(o )
| float3 | 0.0, 0.0, 1.0 | |
|
| outNormalX
(ox )
| float | 0.0 | | |
|
| outNormalY
(oy )
| float | 0.0 | | |
|
| outNormalZ
(oz )
| float | 0.0 | | |
|
|
pointCamera
(p )
| float3 | 0.0, 0.0, 0.0 | |
|
| pointCameraX
(px )
| float | 0.0 | | |
|
| pointCameraY
(py )
| float | 0.0 | | |
|
| pointCameraZ
(pz )
| float | 0.0 | | |
|
|
pointObj
(po )
| float3 | 0.0, 0.0, 0.0 | |
|
|
|
|
|
provide3dInfo
(p3d )
| bool | false | |
|
|
rayOrigin
(ro )
| float3 | 0.0, 0.0, 0.0 | |
|
| rayOriginX
(rox )
| float | 0.0 | | |
|
| rayOriginY
(roy )
| float | 0.0 | | |
|
| rayOriginZ
(roz )
| float | 0.0 | | |
|
|
refPointCamera
(rpc )
| float3 | 0.0, 0.0, 0.0 | |
|
| refPointCameraX
(rcx )
| float | 0.0 | | |
|
| refPointCameraY
(rcy )
| float | 0.0 | | |
|
| refPointCameraZ
(rcz )
| float | 0.0 | | |
|
|
refPointObj
(rpo )
| float3 | 0.0, 0.0, 0.0 | |
|
| refPointObjX
(rpox )
| float | 0.0 | | |
|
| refPointObjY
(rpoy )
| float | 0.0 | | |
|
| refPointObjZ
(rpoz )
| float | 0.0 | | |
|
|
tangentUCamera
(tu )
| float3 | 1.0, 0.0, 0.0 | |
|
|
|
|
|
tangentVCamera
(tv )
| float3 | 0.0, 1.0, 0.0 | |
|
|
|
|
|
uvCoord
(uv )
| float2 | 0.0, 0.0 | |
|
|
|
|
uvFilterSize
(fs )
| float2 | 0.0, 0.0 | |
|
| uvFilterSizeX
(fsx )
| float | 0.0 | | |
|
| uvFilterSizeY
(fsy )
| float | 0.0 | | |
|
|
vertexCameraOne
(vc1 )
| float3 | | |
|
| vertexCameraOneX
(c1x )
| float | 0.0 | | |
|
| vertexCameraOneY
(c1y )
| float | 0.0 | | |
|
| vertexCameraOneZ
(c1z )
| float | 0.0 | | |
|
|
vertexCameraTwo
(vc2 )
| float3 | | |
|
| vertexCameraTwoX
(c2x )
| float | 0.0 | | |
|
| vertexCameraTwoY
(c2y )
| float | 0.0 | | |
|
| vertexCameraTwoZ
(c2z )
| float | 0.0 | | |
|
|
vertexUvOne
(vt1 )
| float2 | | |
|
| vertexUvOneU
(t1u )
| float | 0.0 | | |
|
| vertexUvOneV
(t1v )
| float | 0.0 | | |
|
|
vertexUvTwo
(vt2 )
| float2 | | |
|
| vertexUvTwoU
(t2u )
| float | 0.0 | | |
|
| vertexUvTwoV
(t2v )
| float | 0.0 | | |
|
|
xPixelAngle
(xpa )
| float | 0.002053 | |
|