Skin Cluster Improvements

Several enhancements build on the multiple Skin Cluster support in Maya 2024.

See Support for multiple Skin Clusters in What's New in Character Animation 2024

Unbind individual Skin Clusters

A new Unbind All checkbox has been added to the Unbind Skin options to let you select which skin clusters to unbind.
The default is on (check) which unbinds all skin clusters on the skin. Disable (uncheck) this option to show a list of skin clusters associated with the selected skin so you can choose which skin clusters to unbind.
Note: If you choose Bake History, the Unbind All checkbox is disabled and the list disappears as the Bake History option does not support baking the history of individual skin clusters.

Multiple Skin Clusters and Bake Deformer

Support for multiple skin clusters has been added to the Bake Deformer tool.

Now, if you bind a second skin cluster to the destination mesh, a dialog appears asking you to confirm.

Additionally, the Colorize skeleton option has been restored to the Bake Deformer tool so that bound skeletons and their skin vertices are colored so vertices appear the same color as the joints and bones that influence them.