Maya 2024 runs natively on both Intel and Apple Silicon architectures.
Plug-ins can be built to run on Apple Silicon or Intel architectures.
See New build instructions for building plug-ins on Apple Silicon machines in
What's New in the Maya 2024 devkit for details.
Note: You may be prompted to install
Rosetta 2 when you install Maya on an Apple Silicon machine. Because the installer is built to run on Intel architectures, Rosetta 2 is required to run the Maya installer on Apple Silicon. Once you install Rosetta 2 you will not be prompted to install Rosetta 2 again.
There are some limitations that you need to be aware of when running Maya on Apple Silicon machines:
- The CgFX shaders are not supported on Apple Silicon. However, because CgFX shaders are based on legacy technology, you are encouraged to switch to the GLSL shader on all architectures.
- SynColor is not supported. However, because SynColor is based on legacy technology, it is being deprecated. You are encouraged to use OpenColorIO instead on all architectures. See
Get Started with Color Management for details.
- The stereoCamera plug-in is not supported on Apple Silicon.