AnimationNodeNotify evaluation information. More...
#include <pyfbsdk_generated.h>
Public Member Functions | |
int | GetEvaluationID () |
Return the wanted timer sync count (internal or external). More... | |
FBTime | GetLocalTime () |
Return local (scene) time. More... | |
int | GetSyncCount () |
Return the wanted timer sync count (internal or external). More... | |
FBTime | GetSystemTime () |
Return system time. More... | |
bool | IsStop () |
Is local time stopped? (ie: no animation). More... | |
AnimationNodeNotify evaluation information.
This structure is passed to the AnimationNodeNotify calls (in Constraints, Devices, and Boxes), giving the connectors information with regards to the start or stop times of the evaluation. In general, only the start time is of interest for the current evaluation cycle. The advantage of the structure is to have a common time for the evaluation of all the elements in the scene.
int GetEvaluationID | ( | ) |
Return the wanted timer sync count (internal or external).
FBTime GetLocalTime | ( | ) |
Return local (scene) time.
int GetSyncCount | ( | ) |
Return the wanted timer sync count (internal or external).
FBTime GetSystemTime | ( | ) |
Return system time.
bool IsStop | ( | ) |
Is local time stopped? (ie: no animation).